Macro Control: Macrotastics

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sloppyhousewife:
Quote from: nekonoai on 2009 November 20, 14:54:40

This might be a dumb question, but does macros work with base game?


Quote

Macrotastics (v0.91) for TS2U+

And it's not in the Pre-TS2U directory, so I'd say, no.

nekonoai:
Yeah, I noticed that too. I was hoping it was just an oversight. Oh well. At least I have BUY. ;p

rufio:
If you go back a few pages, you'll find:

Quote from: rufio on 2008 October 24, 01:42:45

Is Macrotastics/AutoYak/BUY/etc compatible with the base game?  I have someone who wants it but doesn't have any EPs.  For that matter, is the lot debugger compatible with the base game?

Quote from: J. M. Pescado on 2008 October 24, 01:51:07

In theory, it should work, although any multilevel menus of greater than one sublevel don't function correctly, so the Skillinator is out. However, I have never actually tested it under such a configuration and recommend a minimum of one expansion or stuffpack purely for the engine upgrade. Any stuffpack added ought to be enough to upgrade you to OFB-level engine.

sloppyhousewife:
That explains it, then. I've been wondering how nekonoai could use be used by BUY without any macro functionality. I only remembered JM saying that he recommended at least one SP for macrotastics, but I forgot why.

rufio:
Skillinator directed my sim to a nearby secret door bookshelf, where he stood for quite a while doing nothing while the Study interaction was pushed, canceled, and repushed.  I canceled the skillinator interaction, and was then able to successfully queue the Study interaction, but I note that the sim moved to the left before getting the book.  Is skillinator maybe positioning the sim incorrectly relative to the secret door bookshelf?

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