Macro Control: Macrotastics

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Kyna:
Quote from: EsotericPolarBear on 2008 February 04, 01:02:06

2) I should clarify, I partially want to repair the relationships because any other type of autosocializing would be counterintuitive and currently, power idle tends to ignore social need if you don't have a phone or friends with phones (and possibly if your friends are all at 100)...in any case, my sims are constantly getting visits from the social bunny, which is a queue stomper.


Why no phones?  Phones are one of the things I give my sims as soon as I move them into a lot.  If social is a problem for your sims there are things you can do - sit them at a chess table together, or tell them to chat on the computer, or write in a diary, or send them to daydream on their beds, or send them to a community lot to socialise.  There are plenty of ways to gain social manually.  Or just let the social bunny come to fix their social, and then set them back to what they were doing.  Their social need will fill to halfway while the bunny is on the lot, while they get on with skilling or sleeping or whatever.

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Yes, I can do the math.  But read that again and tell me it doesn't sound tedious. (not as tedious as manually socializing, granted, but tedious nonetheless)  I just wish this was part of power idle the way autoyak is.

Sounds like you want macrotastics to have all of your sims in a household automatically make friends with each other.  I'm glad they don't - sometimes I want damaged relationships within a household for storyline purposes, and it would annoy the hell out of me if Pescado changed macrotastics so that sims automatically made friends with all other members of their household.  I want to be in control of who my sims befriend, I don't want to hand that control over to a macro.

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Except social, apparently...which is what I'm talking about here.  Also, I've noticed the macros sometimes let needs get to critical levels and then get themselves queue stomped by the sim complaining about his/her/its needs.  This may be because I have cheap stuffs that don't fill needs quickly...which may not be a fault of the macro (except social, I'm totally blaming the macro for that)...but I haven't tested it with the high-end stuff because I'm a lazy ass that uses snapdragons by that point.

Sounds like you need lesswhiny and/or dontwaveatme (I forget which one it is).  Stops them complaining about their needs.  I wouldn't worry too much about the needs being critical.  The only critical need combination that can be deadly if left to macrotastics is critical sleep + critical hunger.  So long as you don't let that combination happen, then macrotastics will handle the rest (apart from social, as you noted).  Macrotastics is an aid to playing your game, it isn't meant to replace you playing the game, and you do need to keep an occasional eye on your sims to avoid the fatigued & starving combination.

BTW, macrotastics works best if free will is off.  You are less likely to get queue stomping actions that way.

EsotericPolarBear:
Quote from: Kyna on 2008 February 04, 01:35:09

Why no phones?  Phones are one of the things I give my sims as soon as I move them into a lot.  If social is a problem for your sims there are things you can do - sit them at a chess table together, or tell them to chat on the computer, or write in a diary, or send them to daydream on their beds, or send them to a community lot to socialise.  There are plenty of ways to gain social manually.  Or just let the social bunny come to fix their social, and then set them back to what they were doing.  Their social need will fill to halfway while the bunny is on the lot, while they get on with skilling or sleeping or whatever.
well, sometimes I don't take the time to make neighborhood friends when I move sims in because I'm focused on doing something else with them.  And it annoys me to have two or more sims running around on a lot that I've already taken the time to make them friends and have them ignore each other and fall into social failure while running macros....I hate stopping macros when I'm trying to grind them up to something. 

I guess maybe grinding out the gate is bad?  Me needs learn patience.  :P


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Sounds like you want macrotastics to have all of your sims in a household automatically make friends with each other.  I'm glad they don't - sometimes I want damaged relationships within a household for storyline purposes, and it would annoy the hell out of me if Pescado changed macrotastics so that sims automatically made friends with all other members of their household.  I want to be in control of who my sims befriend, I don't want to hand that control over to a macro.

No, I just want them to keep being friends after I've made them that way.

I've never been good at large scale multitasking...I get too focused on one thing and other things fall apart.

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Sounds like you need lesswhiny and/or dontwaveatme (I forget which one it is).  Stops them complaining about their needs.  I wouldn't worry too much about the needs being critical.  The only critical need combination that can be deadly if left to macrotastics is critical sleep + critical hunger.  So long as you don't let that combination happen, then macrotastics will handle the rest (apart from social, as you noted). 

I have them both.  They don't seem to always work.  I still get queue stomped when a sim gets too low, it's especially annoying when, say, a plantsim wants sunlight, but won't listen to anything I say when I'm telling him to "go stand under the sunlamp, moron" because he's too busy whining about sunlight  >:(  (I'm assuming macrotastics doesn't really account for the sunlight issue...I don't see how it could since there's no "stand under the light" behavior that I know of.)

I'll have to check and see if there's a conflict, but I don't think there is...there wasn't last time I checked.

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Macrotastics is an aid to playing your game, it isn't meant to replace you playing the game, and you do need to keep an occasional eye on your sims to avoid the fatigued & starving combination.
Yeah, I just wish it would let me know when a sim is reaching critical stupid (i.e. when a need that causes stompage gets close to stompage level).  Or at least a warning message when a macro gets queue stomped.

Really, I don't know why maxis chose animations over text when warning of low needs.  Animations cause interruption that prevents you from satisfying the need and fixing the problem.  Very counterintuitive.

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BTW, macrotastics works best if free will is off.  You are less likely to get queue stomping actions that way.


Hmmm...but I like seeing the autonomous behaviors after I've got a sim finished with my current goals....I just let them do their own thing for a while instead of standing around like a puppet with no master.  It's especially bizarre seeing a family of sims on power idle all sitting on a couch together and completely ignoring the presence of the others.

Maybe I'm just trying to have my cake and eat it, too... :'(

I think we're dangerously close to derailing the thread at this point, so I'll shush.

J. M. Pescado:
Quote from: EsotericPolarBear on 2008 February 04, 02:51:27

well, sometimes I don't take the time to make neighborhood friends when I move sims in because I'm focused on doing something else with them.  And it annoys me to have two or more sims running around on a lot that I've already taken the time to make them friends and have them ignore each other and fall into social failure while running macros....I hate stopping macros when I'm trying to grind them up to something. 

I guess maybe grinding out the gate is bad?  Me needs learn patience.  :P
Nonsense. Crack that whip! Socializing is for wussies! Let them see the bunny.

Driskoll Xun:
I decided to run a massive farm through the ringer in a test hood to see if it would be viable for regular gameplay.  I've run the scenario through a few time and it always gets to the point of "Too Many Iterations" errors from Macrotastics in conjunction with BRU and your test garden files.  Do you already know of a set breaking point with number of plants &/or employees?  I've attached the logs from the last time through.  I hope you find them useful.  I can recreate the error if you need some info that I may have left out.  If you can suggest any workarounds or let me know of a conflict from my end, please do.

J. M. Pescado:
I am uncertain how it manages to get to that many iterations. This never happens in my game. How many plants did you HAVE?

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