Macro Control: Macrotastics

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EsotericPolarBear:
I was referring to jolrei, not you.

Back on semi-point, it would be nice to see limited macro functions on NPCs...but that might chew up too much processor power since it'd have to constantly squash stupid free-will decisions.  I guess what I'd really be asking for at this point would be total AI overhaul, which is not even remotely the same as macrotastics, so I'll shut up now.

jjsy:
Back to the coffee issue (sorry if I'm breaking any moods here)

I haven't used caffeinate since OFB (I know, not possible in real life, but in real life, I don't have FWS alarm clock to manage my energy bars).  I remembered the reason for me going off it is that I noticed that coffee seems to have a sort of addiction factor.  It is most effective when a sim who had not drink coffee for a long time drinks it, but the energy gained per subsequent cup gets less and less and less.  until caffeinate prob wastes more energy than it takes in (since bathroom activity has to be included).

Maybe somebody could affirm, dispute this?

All in all, I think it is still good for the emergency pump up, but it cannot be sustained (yeah, it would have made visits to com lots potentially never-ending.... prob some way to sleep in com lot will be better?)

regards

EsotericPolarBear:
my only problem with caffeinate is that my employees all inevitably need energy at the exact same time and my store goes without anyone on the floor for hours.

J. M. Pescado:
I suggest you stagger your employee summations or hire redundant employees to prevent this. BRY already tends to more aggressively maintain energy levels on jobs that must be constantly manned if the employee is idle.

EsotericPolarBear:
Oh, I wasn't implying that it wasn't my fault. :P

Although it would be nice to be able to set up a schedule macro >.>

Really, I should just close up shop when that happens and then go home, it's too easy to make money otherwise. 

Limits!  Gotta have limits!

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