who's playing this game?
SimsHost:
All the science fiction stories I've had published were in Analog magazine, mostly novelettes. If you were reading Analog in the early Nineties you probably read them.
I'd guess my most popular story was "Fish Tank". (An astronaut named Jeanette rescued an octopus named Oscar from a dying space station.) It got the Anlab award for best skiffy novella published that year. That one was fun. I designed the whole space station as well as Jeanette's spacecraft and the space colony she lived on, but the only parts of it you hear about in the story are the things Jeanette experienced.
witch:
That sounds awesome! :D I mean designing the entire set, space stations, ships and all. Maybe you should be a movie producer.
I don't recall Fish Tank though it sounds like one I would enjoy, people stuff as well as tech stuff, the best mix in my opinion. I started reading sci fi (1966) with Asimov and the others of that era and boy, what a stiff stilted relationship writer Asimov was. Fantastically intelligent man, not a clue about women or how to relate. Even as a nine year old child I knew he didn't do romance well. Writers now seem to have a much better handle on incorporating sex within sci fi. Too good some of them. *shudder*
Mind you, the galaxy was populated by spacefaring males in sci fi originally, there weren't females out there in the big space operas. I often used to wonder what aliens would think of us, maybe they'd think we were a one gender race. ;) Anyway, ship doctor by paranormal xenobiologist, we women snuck on board the spaceships until we can now hold up our heads with pride in any alien federation you care to mention. :P
Someone drew me a spaceship once, I designed a D&D dungeon in it. Do you still have plans of your space colony? That might make a cool setting for a game, for the thread talking about starting a role-playing game. Or a space station.
laeshanin:
Quote from: SimsHost on 2005 August 16, 03:24:43
There's a trick to writing really good SF, which Stanley Schmidt beat into my head during six rewrites of my story, "The Last Plague" before he would print it in Analog. (Some of my writer buddies started calling it "The Last Rewrite"!) You have to work through all the technical details and then leave 95% of it out of the story.
Instead, show how the characters react to the stuff you've invented. Now matter how much effort you've invested in getting the technical details right, the story is about the people, not the rivets.
Couldn't agree more. Too many times authors forget that what a reader wants is to be able to identify with the protagonists. I have some aspirations as an author myself (unrealised mostly, I'm afraid), but have had a couple of shorts published in magazines. Lots of ideas for stories but no time to develop 'em. Damn this job...!
J. M. Pescado:
Quote from: witch on 2005 August 16, 09:28:38
Someone drew me a spaceship once, I designed a D&D dungeon in it. Do you still have plans of your space colony? That might make a cool setting for a game, for the thread talking about starting a role-playing game. Or a space station.
I designed a D&D dungeon based on my own home. My victimsplayers refused to believe that such a deathtrap could possibly exist until I actually allowed them to witness it. And specially told them not to touch anything. Not even the toilet. To emphasize the point, something blew up, which I immediately blamed on one of them, instructing them NOT TO EVEN LOOK AT IT.
fff:
Quote from: J. M. Pescado on 2005 August 16, 10:51:53
Quote from: witch on 2005 August 16, 09:28:38
Someone drew me a spaceship once, I designed a D&D dungeon in it. Do you still have plans of your space colony? That might make a cool setting for a game, for the thread talking about starting a role-playing game. Or a space station.
I designed a D&D dungeon based on my own home. My victimsplayers refused to believe that such a deathtrap could possibly exist until I actually allowed them to witness it. And specially told them not to touch anything. Not even the toilet. To emphasize the point, something blew up, which I immediately blamed on one of them, instructing them NOT TO EVEN LOOK AT IT.
:o
Friendly get-togethers at your place must be a total mindfuck.....
:o
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