Rule of 6 for Generations?
J. M. Pescado:
Note that if you don't get the proportions right, the CAS rules will end up different as your rules no longer apply to how normal humans work, as AwesomeMod calculates what is allowed based on what is physically possible within the game.
Madame Mim:
Well, the proportions shouldn't be too hard. I go:
baby 1 - 0-1toddler 5 - 1-6child 6 - 6-12teen 6 - 12-18YA 12 - 18-30adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})elder 30 - 54-84
It's the adult / elder bridge I'm worried about.
jonas:
@Madame Mim:
Simply in response to your list, that's just too short of a lifespan for my sims and I'm wondering how you manage to rotate the families effectively without stress (or perhaps you dig the stress of it) without losing whatever stories/plans you have for them? Also; the elder stage for 30 years/days? That's a lot of elder time! Mine reach elder and are mostly forgotten except for the occasional favorite and will be the shortest age length next to babies.
I also plan to just space my age lengths to the ones I find most enjoyable which will be teen/ya - you know, the only time that truly matters in RL. :)
Madame Mim:
Those are my ratio's. Although I do tend not to rotate atm.
J. M. Pescado:
Quote from: Madame Mim on 2011 June 05, 06:32:36
YA 12 - 18-30adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})elder 30 - 54-84
Those are pretty close to the numbers I run, although I use YA as 18-36, and Adult as 36-60, with Elders at 60-72. Be aware that elders do not actually DIE immediately at the end of their age stage, they only become CAPABLE of dying at that point, so the elder age stage should be slightly shorter than normal life expectancy, so that they will actually DIE around normal life expectancy. If you drag it out to 84, they will NEVER die before then, and your average life expectancy will be 90+, which is unrealistic. Also, unpleasant.
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