Sims 3 Generations imaginary friend doll

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dominno:
That would be perfect for that creepy ass doll. That or a Calvin and Hobbes mod. If the doll was a stuffed tiger and then looked like Hobbes then I would happily play with it.

Anach:
Thought this might help some people. This adds the doll to debug, so you can buy it for any Sim. You need to use debug commands (CTRL+SHIFT with awesome, or use Twallan's debug enabler) to set the doll to a specific owner, and change its colour template.

http://www.mediafire.com/?utgnbh2f5u43tfe

KawaiiMiyo:
Quote from: dominno on 2011 June 03, 20:15:06

That would be perfect for that creepy ass doll. That or a Calvin and Hobbes mod. If the doll was a stuffed tiger and then looked like Hobbes then I would happily play with it.


I would take almost any other appearance than it's current one... I think the imaginary friend thing was a cute idea, and had been looking forward to it until I saw what that thing actually looked like. Ugh.

When you change it into an actual sim, is it fully controllable? I wouldn't mind it looking like a human sim, but if it acts as a regular controllable sim, I don't see much point.

Fribble:
Quote from: KawaiiMiyo on 2011 June 04, 11:24:35

Quote from: dominno on 2011 June 03, 20:15:06

That would be perfect for that creepy ass doll. That or a Calvin and Hobbes mod. If the doll was a stuffed tiger and then looked like Hobbes then I would happily play with it.


I would take almost any other appearance than it's current one... I think the imaginary friend thing was a cute idea, and had been looking forward to it until I saw what that thing actually looked like. Ugh.

When you change it into an actual sim, is it fully controllable? I wouldn't mind it looking like a human sim, but if it acts as a regular controllable sim, I don't see much point.

Yep they join the household and act and age like a normal sim, though all the ones I have turned have had wild colored hair. They have to option to turn turn back to a toy at will from there.

Cyron:
Thanks a lot Anach. I have been waiting for exactly this.  :)
Are you planning to localize the menu? I'm asking because all menu entries which do not inherit from the object base are empty in my german installation.

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