Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck

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Inge:
In TS1, if a parent and child had a negative relationship, or the parent had a low Nice personality, pretty much every interaction with the child was negative, and reduced the social motive bar.  This had the secondary but realistic effect of making them both look for other companionship to bring their social bar up again.

The thing it, TS1 was born from the idea of having little people to model human behaviour in houses.  At that time, I believe Will Wright *was* looking for a human behavioural simulation, with a minor gameplay aspect.

J. M. Pescado:
I don't remember there being negative anti-child interactions in TS1, either. I think what you mean is that in TS1 and 2, Sims did not choose appropriate behaviors, and thus got negative responses because of the gap between "selectable" and "acceptable. TS3 sims have the interaction intents specified on the labels, so sims more frequently choose appropriate, non-destructive actions, and as a result, the lack of negative interactions towards children means it is very difficult to get a sim to really hate the little buggers.

Madame Mim:
There was 'tease' between 2 kids and 'scare' (although that might just have been 2). And, once you got two to a particular level in two there was fight - you must remember fight.

Painkiller:
I think you're seeing it from a wrong perspective. Sims 1 didn't have a better social reenactment, it was in fact badly coded: most - if not ALL - of the social interactions failed if you didn't have a relationship of 90. Grab a premade family, father have a relationship of approximately 50-60 with his kid, zam his nice social interactions will be rejected 9 times out of 10. Teleport in an unknown neighbour and spend the night spamming social interactions, again they will be rejected most of the time and you will need to grind for a minimum  of 6 hours to gain 20 to 40 points in the relationship depending on the interests the sims have in common. Your bad relationships went more bad simply because the sims tended to always reject each others.

Carioca Girl:
Quote from: Carioca Girl on 2011 June 04, 13:55:53

The Generations messed up with my game.  I lost the interaction with any of my celebrities sims. I have one big family of celebrities but nothing happens when I click in one of them. Someone said that's a mod core problem but I delete all the Mods and even reinstall the game.Now, i'm using the awesomemod test version.  Is someone here have the same problem? Is very very frustrating.


Nobody else report that kind of bug but I get the "solution".  The only thing that works for me is to evict the family. :-\ The simple task of pick the phone and move out didn't work. So, I have to "edit the city" and evict the family. Is stupid because I move them back to the house...but it works for the interaction problem...

Something happens: I did the kick out thing with one family with a toddler and out of nowhere the toddler back with a..imaginary friend! But is really out of nowhere, when they back to the house the toddler already hold the imaginary doll.  ??? No box in the mail...

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