Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
Madame Mim:
I've had a thunk about it and the only positive thing I can say about sending Nicolo Lothario to the sports boarding school is - he came back with a trampoline skill. I don't know how much of one, because it's a hidden skill, and he didn't get any actual body points. For all his years away he came back with 2 martial arts skill points, 2 handy skill points and that un-numbered no of trampoline skill points (I'm guessing 2).
I've thought of something else - they don't form any memories while away.
GloamingMerle:
Ironically, I just bough WA yesterday because it was on sale (at the same time I was buying Late Nite and looking at the Generations box thinking: Has it really been that long already?). I decided not to buy it because I wanted the modders to have time to play catch up. Then, today I had a flagrant retard moment and updated my game. *facepalm* Now photography is broken, one day after getting it. On the bright side, a quick google search reveals that several people have gotten this same bug right after Generations/patching, so hopefully it will be fixed in a timely fashion. *le sigh*
On the other hand, customizing ages is awesome. So is the buy/build filter for ex-packs. Memories for going to the grocery store is just plain weird.
P.S. Look! I'm still alive after all!
netza:
Another nice bug occured:
Two sims kept resetting yesterday no matter what I did. So I shut down the game and today one of them is back to normal and the other is just.... :S She's just standing and can't be selcted and others can't interact with her... :/ resetsim didn't help... >_<
Inge:
Now, we were totally promised by EA that with Generations EP, there would finally be consequences to what happens to our sims. It turns out this is just another "bolted on" bit of gameplay. The basic AI is still completely non-existent.
For example, I play a family, family has kid. Family proceed to be mean to kid all the time (under my command). All relationships red. Now, a human kid at this stage should be borked and miserable. Not a sim. The moment my attention wanders, family members initiate playful or friendly interactions with kid and vice versa as if nothing is wrong. Or fresh from another player-directed insult, kid goes to play with toys, full of having-a-blast moodlets from toys and all greened up.
TS1 would have got this right. In those days once you set up a bad relationship between sims, they maintained it themselves. Also the sim everyone was being mean to would go into red for fun and social, and would be too busy weeping to go and do something fun and forget about it.
J. M. Pescado:
Inge, did you really expect that EA would code in autonomous child abuse? In the previous editions of the game, there pretty much *WERE* no intentionally negative interactions with children. In fact, I am still not sure there are, other than the blatantly comical, like stealing candy from them...which is entirely justified, seeing as they have an endless supply of it and are in fact the only source of candy in the entire game.
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