BFBVFS

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KellyQ:
I've been playing Jfadeworld for a few weeks without any problems. Suddenly tonight I received the "Flagrant Error-BFBVFS" warning.

Of course the error codes mean nothing to me, so I'm pasting them here.

 <Error>System.InvalidOperationException: Collection was modified;enumeration operation may not execute. #0: 0x0000e throw in System.Collections.Generic.List`1+Enumerator:MoveNext () () #1: 0x000a8 call in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (System.Collections.Generic.List`1,Sims3.Gameplay.Core.Lot) ([5616088791195127832/0x4df05b00123d1018] [00000000] ) #2: 0x0000e ret.void in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (Sims3.Gameplay.CAS.Household,Sims3.Gameplay.Core.Lot) ([17358C30] [00000000] ) #3: 0x000e1 ldc.i4.s in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.FindHome:Execute () () #4: 0x00077 brfalse.i4.s in Awesome.StoryBus.Awesome.StoryBus.Fambly:Toad () () #5: 0x0000f pop in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:BuyARandomToading () () #6: 0x00026 leave.s in Awesome.StoryBus.Awesome.StoryBus.Driver:OnTimer () () #7: 0x00000 in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmTimerCallback:Invoke () () #8: 0x000d9 leave.s in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmManager:Simulate () () #9: 0x00009 ldthis in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:Simulate () () #10: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()</Error>
  </FSE>

Any idea what this wall o' text means and what do I do now?

jfade:
Quote from: KellyQ on 2011 May 08, 08:26:19

I've been playing Jfadeworld for a few weeks without any problems. Suddenly tonight I received the "Flagrant Error-BFBVFS" warning.

Of course the error codes mean nothing to me, so I'm pasting them here.

 <Error>System.InvalidOperationException: Collection was modified;enumeration operation may not execute. #0: 0x0000e throw in System.Collections.Generic.List`1+Enumerator:MoveNext () () #1: 0x000a8 call in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (System.Collections.Generic.List`1,Sims3.Gameplay.Core.Lot) ([5616088791195127832/0x4df05b00123d1018] [00000000] ) #2: 0x0000e ret.void in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (Sims3.Gameplay.CAS.Household,Sims3.Gameplay.Core.Lot) ([17358C30] [00000000] ) #3: 0x000e1 ldc.i4.s in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.FindHome:Execute () () #4: 0x00077 brfalse.i4.s in Awesome.StoryBus.Awesome.StoryBus.Fambly:Toad () () #5: 0x0000f pop in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:BuyARandomToading () () #6: 0x00026 leave.s in Awesome.StoryBus.Awesome.StoryBus.Driver:OnTimer () () #7: 0x00000 in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmTimerCallback:Invoke () () #8: 0x000d9 leave.s in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmManager:Simulate () () #9: 0x00009 ldthis in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:Simulate () () #10: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()</Error>
  </FSE>

Any idea what this wall o' text means and what do I do now?

Looks like an AM error, but whether it was caused by the hood specifically or by a bug in AM I do not know. You may want to try destroyAllHumans (or whatever the command is to completely empty a hood) before using Jfadeland. Some people seem to think that helps. I've not had any issues myself, though.

KellyQ:
Okay so I went into Jfadeworld and when it booted I got this:


I have a flashing green number up in the left corner. It flashes 0, 8, 16, 24, 25 over and over again. WTF?

basbas:
It's the frame rate. Alt-tab in and out a few times and it should go away.

dragoness:
As far as the framerate overlay goes, I've found that I get it every single time and it annoys me, as I can't see what the leftmost item is in a sim's queue, but I've found that if I fire up the 3booter, then tab to something else (firefox, just because I always have it open), the overlay is consistently attached to firefox instead and I can sim in peace.

Just in case you start getting it consistently like I do and would like a workaround. :)

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