Neighborhood Templates with Playables?

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sloppyhousewife:
Is there a way to make a NH template with playables? I tried to make one with several sims in the sim bin, but after creating a new game, the bin was empty. Any ideas?

Tarlia:
A regular neighbourhood or a subhood?

What did you do the first time?

To make a "template" of a regular 'hood, all you need to do is make your neighbourhood as you want it, and then take a copy of the whole neighbourhood folder and put it somewhere safe. If you want to start it over, delete the existing folder in your Neighborhood folder and copy over the backup folder. Not sure how it's possible to get that wrong.

For a subhood, see this tutorial: http://www.modthesims.info/showthread.php?t=420196

Mootilda:
I had no problem creating a base game neighborhood template with sims in the sim bin.  Just create the neighborhood and move it to:
C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods

If the neighborhood requires EPs, then put it in the TSData\Res\UserData\Neighborhoods subfolder under the Program Files folder for the latest EP.

If this is what you tried and it didn't work, you may need to ensure that the sim families are initialized before turning the neighborhood into a template.

Try this:
- Create an empty lot.
For each sim-bin family in turn:
 - Move the family into the empty lot.
 - Enter the lot and save.  This should initialize the family.
 - Return to the neighborhood view and move the family back into the sim bin.
When you've got everyone initialized:
- Remove the empty lot.

Tarlia:
All the game does is copy the whole folder over, though, which is exactly the same as copying it over yourself from a different location. As long as the neighbourhood works correctly to begin with and the whole folder is copied correctly, with all its contents, it should work either way.

But yeah, we're going to need more information about what exactly you're trying to do, and how you're trying to do it.

Mootilda:
Quote from: Tarlia on 2011 April 25, 21:20:51

All the game does is copy the whole folder over, though, which is exactly the same as copying it over yourself from a different location. As long as the neighbourhood works correctly to begin with and the whole folder is copied correctly, with all its contents, it should work either way.

Not exactly.  When you copy the folder yourself, nothing is changed inside the folder.  When you use the standard in-game processing, it will adjust the IDNO record to resolve any conflicts with other neighborhoods.  That's how EA is able to ship two neighborhoods which conflict with each other, such as Pleasantview and Desiderata Valley.  The standard in-game processing also attaches all stealth subhoods.

sloppyhousewife, along with standard neighborhoods and subhoods, there is also the possibility of creating stealth subhoods.  Sim-bin sims in a standard neighborhood exist only in that neighborhood.  Sim-bin sims in a subhood are added to a neighborhood when you attach the subhood to it.  Sim-bin sims in a stealth subhood are added to every neighborhood.  As Tarlia explained, we really need more information about what you are trying to accomplish, as well as the method that you are using.

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