Changing road types

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Eleonora:
I've been playing plasticbox's Elsewhere neighbourhood for ages, and it's always had a weird problem regarding the roads. The terrain itself has the concrete texture, the roads however show a bit of desert between the road and the pavement. I suspect plasticbox at some point changed the terrain from desert to concrete and the roads remained the same. It didn't really bother me at first, but I recently downloaded this replacement for desert roads, and now the difference is really noticable.
Is there any way to fix this problem, change some numbers with SimPE perhaps?

Tarlia:
I don't know the answer to your question, but thought I'd let you know that your road replacement link also leads to the Elsewhere 'hood.

Eleonora:
Fixed link.

Been mucking about in SimPE for a bit (keep in mind I'm very amateur at this) and I have managed to replicate the problem. Generated two new hoods, same terrain, one concrete one desert. Copied the concrete's 'Neighborhood Terrain Geomtry' file, replaced the desert one. Loaded the desert hood, it's now the same weird hybrid as my Elsewhere, concrete terrain, desert roads. So in theory I should be able to do the oppostie and copy only the road texture. Unfortunatly, I have no clue which file in the neighborhood.package contains this information. So I'm stuck.

Mootilda:
I don't have the answer.  However, I believe that you may be looking at the wrong package.  I seem to remember seeing the terrain type in the LOT package, perhaps in the Road Textures?  Also, did you check out the texture in the Lot Description in the neighborhood package?

After creating this hybrid neighborhood, what happens when you add a new empty lot?  Does it also get the desert terrain near the road?  If so, then the problem is likely in the hood package; if not, then the problem is likely in the lot package.

Eleonora:
Picture

Bleh, I think I'm just going to call it quits. Roads should be regular maxis tarmac, but both in neighbourhood and lot view they show the desert texture. Without that replacement road texture I downloaded the difference isn't as obnoxious, Ill just get rid of it. Sigh, I'd hoped this would be an easily fixable thing.

Quote from: Mootilda on 2011 April 12, 19:49:29

After creating this hybrid neighborhood, what happens when you add a new empty lot?  Does it also get the desert terrain near the road?  If so, then the problem is likely in the hood package; if not, then the problem is likely in the lot package.


Roads placed after creating an unholy hybrid get the concrete ground texture and the desert road texture, just like my Elsewhere hood. As far as I can tell there isn't any reference to the road texture in the individual lot packages, only the ground texture.
Edit: realised the picture of my lot is kinda crap, it doesn't show the original ground texture, which is concrete.

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