TSM for TS3

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Cocomama:
New link to coffeetables removed

There is a lot going on in the animation sector, maybe it soon is possible to make TSM objects with TSM functionality.
Making objects is totally different than making stuff for CAS.
A clothing item has up to 15 meshes to alter, the neck of TSM bodies is not the same as TS3 bodies and they have the boots/shoes attached.
I've never made hair or beards.

Link to 2 trial clothing files removed. You must choose the barefeet as Shoes Enabled for Casual,Formal and Athletic, not for random(townies).

Here is a new link to the extracted patterns. I removed it because everybody seems to downloaded that file together with the objects.
http://www.4shared.com/file/hfbeEx9U/Extracted_textures.html


Removed all the old links

Rockerduck:
Thank you very much!

I'm going to convert those patterns to TS3. I love some of those. Thank you for extracting them!  :D

Moryrie:
@Cocomama, the only problem I'm seeing with your clothing conversions is the lack of thin/fat/fit morphs. Add those, and these will be perfect.

J. M. Pescado:
That's a pretty crippling flaw. Anything which doesn't meet basic standards of in-game operability cannot really be considered a finished product.

Cocomama:
Oepsie, sorry, I am human OK?

The wrong file before adding the BGeo (without the morphs) was in the RAR. Its corrected now.

O, and I lied about the number of meshes in one clothingfile. Most of the TSM meshes are divided in two, that means at least 30 meshes to alter!
Children clothing is under investigation, and needs the meshes to be seperated into body and shoes.

I am working on tents, dressers, single beds and more deco.

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