The Sims Medieval

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Leticron:
Quote from: J. M. Pescado on 2011 March 23, 10:39:14

I have a crudimentary AwesomeMod prototype available for it


Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.

cwurts:
Quote from: Leticron on 2011 March 25, 19:04:14

Quote from: J. M. Pescado on 2011 March 23, 10:39:14

I have a crudimentary AwesomeMod prototype available for it


Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.

...and let's not forget aging, genetics, height sliders, endlessly redoable quests, death by old age, and story mode.

Jelenedra:
I'm pretty sure most of those are beyond the coding framework a STORIES game would be able to provide.

Sparks:
Quote from: cwurts on 2011 March 25, 20:04:37

Quote from: Leticron on 2011 March 25, 19:04:14

Quote from: J. M. Pescado on 2011 March 23, 10:39:14

I have a crudimentary AwesomeMod prototype available for it


Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.

...and let's not forget aging, genetics, height sliders, endlessly redoable quests, death by old age, and story mode.


If you want to finish all quests/give yourself more QP, type "setQP #" and you'll be able to keep questing. Debug tools need to be enabled for that to work. Also, I just tried the cheat, "RerollQuests" which works so it looks like you can keep questing indefinitely. You'll also never be able to unlock other ambitions this way, but you can keep your kingdom.

GnatGoSplat:
Quote from: aemetta on 2011 March 25, 03:13:08

Quote from: J. M. Pescado on 2011 March 23, 22:42:35

You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.


Any hints on which 4 bytes to modify? Opened one of the Medieval mods with a hex editor, and compared it with the Twallian nocd, couldn't see any obvious changes to be made. But then, I'm not awesome.

(something to do with the .Sims3 namespace string?)


Using a hex editor like HxD, look for 9F F7 C4 2B, change it to 16 B7 E5 E3.  I extracted and re-imported the S3SA, but you might not have to do that because those bytes are clearly visible in the hex editor if you load up the entire .package file.

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