The Sims Medieval
shadowelements:
Quote from: Claeric on 2011 March 24, 16:38:16
For those interested in making conversions, S3PE doesn't seem to have any problem exporting files from the game, and all the hair files can be found in the various fullbuild packages. I can't get any other programs to open anything, though.
S3PE helps. Go back to basics ;)
All ready have the meshes available.
Goggalor:
Too bad they don't fit the heads without some editing...
YoungOldPrude:
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."
aemetta:
Quote from: J. M. Pescado on 2011 March 23, 22:42:35
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.
Any hints on which 4 bytes to modify? Opened one of the Medieval mods with a hex editor, and compared it with the Twallian nocd, couldn't see any obvious changes to be made. But then, I'm not awesome.
(something to do with the .Sims3 namespace string?)
professorbutters:
Quote from: YoungOldPrude on 2011 March 25, 02:45:23
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."
"Kids are sometimes eaten by bears. To emphasize, that's devoured—not injured. Children do not survive random bear attacks."
What are you talking about? That's not a glitch. That's a FEATURE.
I'm assuming that the kids are supposed to be apprenticed/grow up/go somewhere--not that much different from the random "moved out of the neighborhood" stuff in TS3. Since the kids don't have any genetics, it doesn't seem to matter, although I suppose you could take careful note of their appearances and recreate them as adults for later use.
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