The Sims Medieval
arvind:
I have a nublet question: How possible is it for the modding community to transfer some of the nice things from Medieval to the Sims 3? The new skin in particular was great and decidedly unpuddinglike in texture. The improved voice sliders were also quite good. Medieval ran dry pretty quickly for me but I'd hate for those nice things to go to waste when they could be put to better use in TS3.
Playing Medieval also made me realize how much I miss those silly opportunities that used to pop up in TS2 all the time... but I doubt there's much that can be done about that.
J. M. Pescado:
Quote from: GnatGoSplat on 2011 March 28, 20:03:10
The problem with that is LCDs look like fuzzy crap at anything less than native resolution. The only solution for those who can't handle fuzzy crap is not to be a cheapskate and buy a bigger monitor. The fonts looks just fine to me at 1920x1200 on a 24".
GET A REAL MONITOR.
Rubyelf:
Alright so I got bored and decided to start doing some of the achievements. Something nice to know, is the higher and higher your achievement levels get to, the more items you unlocked. I just unlocked a heap of new outfits and statues. Only issue is, some of these achievements seem almost impossible to accomplish.
By impossible I mean, I have been trying to do the 'Sovereign Study'- Train the Spy and Knight with the Monarch. I have trained them all the time, constantly, and still have not reiceved this achievement.
jjsy:
I got this game half expected that the dev finally saw the light and slap a proper rpg system into the sims engine... was I disappointed... it's not an rpg, but tries to pretend it is, and tries to be a sandbox where it also did not do right. The "start a new kingdom" and "achievements" are just tricks to hide these facts. (after you get your sims to lvl 10, which is quite easy in a normal game... these supposedly give the player additional "goals"?)
Still, there are some fun moments: e.g. creating a low health kingdom and take on a plague quest and SEE THE VILLAGERS COLLAPSE AND DIE ALL OVER THE TOWN!!! (too bad certain "essential" characters can't die, have been wanting to kill the castle servant in one game)
One thing they DID get right though : Fatal Flaws, though not in the way intended... It just dawned on me that that is a (unintended) self-parody of the Sims games : comes with many attractive traits, but ALWAYS have some Fatal Flaws... It takes Awesomemod to convert the original Sims 3 Fatal Flaws into Legendary Traits... but what we can now do with TSM in the mean time is what the manual mentioned: live with it (blah)
Mazza:
Don't bother spending the £30.00 if you have a mac.
I have a MacPro which is well over the minimum technical game specifications for Sims Medieval but the game crashes with monotonous regularity and is unplayable.
Thirty quid down the shitter then. Not that I should be remotely surprised.
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