Mac help for a noob
wizard_merlin:
Quote from: kissing_toast on 2011 February 23, 22:33:11
I do believe the resoucre.cfg is supposed to be IN the mods folder.
Not 100% accurate. The resource.cfg only goes inside the mod folder when installing through the documents section, the new method. When using the old framework as this sorry individual is, the resource.cfg went outside the mods folder.
If you check the screenshots again, you'll notice they have installed the mods in the programs section, in the actual game folders. I believe using the old method, as this sorry individual is, macs also required the .dll file to be added to every EP/SP installed just like windows did, which they have not done.
Put simply, from those screen shots, they have fucked up big time by trying to mix the old and new frameworks, rather than using one or the other. They need to stop mixing the framework methods and decide which method they want to use. The information to do this is available, with screenshots as I recall reading it when the details were actually posted, I just don't remember exactly what they said as I don't use a Mac and don't really care, so unless the poster deleted them, they are still here somewhere, all they need to do is look for it.
Flamrhtei:
This was the text inside the resource.cfg document:
Priority 501
DirectoryFiles Mods/Files/... autoupdate
Priority 500
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
Priority 499
PackedFile Mods/Test/*.package
Priority -50
PackedFile Mods/Probation/*.package
If anything there seems wrong then please let me know. I'm also going to try both adding the dll file to each EP and SP.
EDIT: I tried placing the resource.cfg document in the mods folder and that made the game actually start, so part one of my problem has been solved but I entered the "showconfig" code and it wasn't recognized as a cheat, so I'm still trying to get AM to work.
EDITx2: Sigh, adding the .dll file to every EP and SP's Bin folder didn't work either.
wizard_merlin:
That resource.cfg is incorrect to be placed inside the mod folder.
You need to work out which framework method you want to use. If you are going to use the old method, that cfg file is correct but needs to go outside the mods folder, and you need to get the rest of the framework right.
If you want to use the new method, the cfg file will need to be altered and the mods folder moved. YOU CAN NOT GO MIXING THE TWO DIFFERENT FRAMEWORKS. A hybrid system won't work right, choose one or the other. Both methods are clearly explained on this site.
J. M. Pescado:
Quote from: wizard_merlin on 2011 February 24, 13:28:06
If you want to use the new method, the cfg file will need to be altered and the mods folder moved. YOU CAN NOT GO MIXING THE TWO DIFFERENT FRAMEWORKS. A hybrid system won't work right, choose one or the other. Both methods are clearly explained on this site.
...yes you can. I do.
immortelleMuse:
Quote from: wizard_merlin on 2011 February 24, 13:28:06
If you want to use the new method, the cfg file will need to be altered and the mods folder moved. YOU CAN NOT GO MIXING THE TWO DIFFERENT FRAMEWORKS. A hybrid system won't work right, choose one or the other. Both methods are clearly explained on this site.
I use both frameworks too. I use the /Program Files/Electronic Arts/The Sims 3 directory specifically for Awesomemod because it's my core mod; the other framework for objects/combined .package store stuff so I don't have to uninstall them every time I patch or get a new expansion. So... yeah. It works.
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