Two mods: Quicker Conversion and Household Chance

<< < (6/9) > >>

J. M. Pescado:
Quote

ELIZA has almost no intelligence whatsoever, only tricks like string substitution and canned responses based on keywords. Yet when the original ELIZA first appeared in the 60's, some people actually mistook her for human.
Yes, but they haven't dabbled in writing CONVINCING chatbots. I have written ones that are utterly convincing. One of them emulates me, and people only notice when I switch it off and take over, immediately accusing the actual me of being replaced by a bot. The other emulates a typical 12 year old boy. Like actual 12s, it possesses almost no intelligence whatsoever, but armed with poor spelling and punctuation, and a homophobic insult generator, it can create dialogue utterly indistinguishable from an actual 12. The key to convincingly emulating conversation is antagonism. Far too many people focus on things like comprehension and syntax: In truth, most humans lack these features. All you really need to pass as a human in conversation is plenty of antagonism.

spockblock:
Quote from: J. M. Pescado on 2011 March 01, 07:48:24

The other emulates a typical 12 year old boy. Like actual 12s, it possesses almost no intelligence whatsoever, but armed with poor spelling and punctuation, and a homophobic insult generator, it can create dialogue utterly indistinguishable from an actual 12.


It's RapeLlama, isn't it?

Jeebus:
I have this crazy idea that snowbawl is just a chatbot made by Pescado for his own pleasure.

jezzer:
Quote from: jeebuschrist on 2011 March 01, 11:50:28

I have this crazy idea that snowbawl is just a chatbot made by Pescado for his own pleasure.


Crazy ideas abound when you apply Alphatard logic.

superstition:
Quote from: J. M. Pescado on 2011 March 01, 07:48:24

Quote

ELIZA has almost no intelligence whatsoever, only tricks like string substitution and canned responses based on keywords. Yet when the original ELIZA first appeared in the 60's, some people actually mistook her for human.
Yes, but they haven't dabbled in writing CONVINCING chatbots. I have written ones that are utterly convincing. One of them emulates me, and people only notice when I switch it off and take over, immediately accusing the actual me of being replaced by a bot. The other emulates a typical 12 year old boy. Like actual 12s, it possesses almost no intelligence whatsoever, but armed with poor spelling and punctuation, and a homophobic insult generator, it can create dialogue utterly indistinguishable from an actual 12. The key to convincingly emulating conversation is antagonism. Far too many people focus on things like comprehension and syntax: In truth, most humans lack these features. All you really need to pass as a human in conversation is plenty of antagonism.

Yes, I know what you mean about antagonism. Does your AwesomeMod affect any of the values adjusted by these tuning mods? If so, I should make a note of it in the opening post. Do you know if the code is still current for one or both of these? I've been planning to reinstall the game and get it to the current version to see if the code is still around, but I wonder if there is a way the code may still be around but no longer used. It's straightforward to test the conversion mod, but the chance mods seem harder to pin down.

Also, if there are, as one person said, mods around that affect the chance values, do you think it would be better to remove the version of the Household Chance mod that affects multiple values and stick with just the same-sex value? One more question. If these mods load after other mods that affect the values, is that a safe way to supersede such code duplication in some circumstances? I understand that that was occasionally a way to work around Sims 2 mod/code redundancy, but I am not as familiar with Sims 3 mechanisms.

Thanks. I am not an expert coder by any means, but I am interested in making these mods as useful as I can.

Navigation

[0] Message Index

[#] Next page

[*] Previous page