Two mods: Quicker Conversion and Household Chance

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superstition:
Hello,

Here are two mods. The first is Quicker Conversion, which reduces the number of times a player is forced to initiate same-sex romantic actions before the character will be "converted" to gay. It was tested and created for version 1.4.6 of the base game in 2009. I haven't played the Sims 3 since then but I do plan to test this again and update if necessary. There are two versions of this mod. The first reduces the number of forced interactions from 6 (the game's default) down to 1. The second reduces it to 2. Only install one.

The second mod is a Household Chance mod that either just increases the likelihood of there being same-sex households or (with the other version) -- affects the other variables (such as percentage of elderly couples, couples with children, et cetera). There are four versions; only install one.

Reasons for these tuning mods: I find requiring players to force characters 6 times to perform same-sex romantic socials to break the "suspension of disbelief" to a strong degree. Also, the default percentage of same-sex households is very low. I recall that it was 1%, although I am not absolutely certain about that.

Edit: Download and install the basic modding framework file: d3dx9_31.dll, unless you have game version 1.12 or higher.

If anyone knows if the code has changed or been deprecated, please let me know.

Update: These should be compatible with AwesomeMod, as JMP said none of the code I adjusted is dealt with by that mod.

superstition:
For those interested in the code, here is the line that Quicker Conversion addresses:

kNumUserDirectedSameSexGenderPreferencesBeforeSameSexAllowedAutonomously value="X"

(X = 6 for EA default. In my mods it's either 1 or 2. 0 has the same effect as 1).

For the "only" version of the household chance mod, this is the code:

<kPercentChanceOfSameSexHousehold value="X">
      <!--Chance of same sex household, in percent-->

(For my mod, X is either 19 or 50, depending upon which one you download.)

For the full version of Household Chance, this is the code:

<kPercentChanceOfSingleParentHousehold value="10">
      <!--Chance of single parent household, in percent-->
    </kPercentChanceOfSingleParentHousehold>
    <kPercentChanceOfSameSexHousehold value="19">
      <!--Chance of same sex household, in percent-->
    </kPercentChanceOfSameSexHousehold>
    <kPercentChanceOfElderlyHousehold value="18">
      <!--Chance of elderly household if childless, in percent-->
    </kPercentChanceOfElderlyHousehold>
    <kPercentChanceOfRoommatesHousehold value="20">
      <!--Chance of a household being composed entirely of roommates, in percent-->
    </kPercentChanceOfRoommatesHousehold>
    <kRelationshipDistributionWithKids value="65, 10, 25">
      <!--Relationship distribution for couples with kids [spouse, fiancee, partner]-->
    </kRelationshipDistributionWithKids>
    <kRelationshipDistributionWithoutKids value="35, 25, 40">
      <!--Relationship distribution for couples with no kids [spouse, fiancee, partner]-->
    </kRelationshipDistributionWithoutKids>

Madame Mim:
What are you talking about? If the Sim being 'converted' has no sexual inclination then they will accept the romantic advances of any other Sim no matter what gender, and become slightly biased in that direction. Sims that take more interactions are already gender-preferenced. Are you going to make it as easy to convert them back again for a neighbourhood of swingers or are you homo-biased?

There are already mods to affect the nature of households moving into the hood. I'm not at my PC atm so I couldn't tell you which one I currently use.

And - Why did you double post?

superstition:
Perhaps later versions of the game, via patches and EPs, have changed the way the game handles this. As I wrote in my post, these were created for version 1.4.6.

When I created them, the percentage of same-sex households was very very low - unrealistically low, so I created Household Chance.

It took 6 forced (player-initiated) advances before a Sim would act autonomously on same-sex romantic socials, so I created Quicker Conversion. This contrasts with the heterosexual advances which happened without such forcing.

If the code has changed, I would be very interested in seeing a post with the new code.

As for being "homo biased", I have to say that being forced to initiate romantic socials only for same-sex autonomy to be unlocked is hardly fair to gay players. It's also unscientific and politically volatile because people aren't converted and yet there are political groups that make that very claim. There are other things the game did, too, like take my male players and put them in situations where they would meet strange women for the purpose of romance. The bias isn't mine. These mods, especially Quicker Conversion, are designed to minimize the game's bias. If I could get rid of conversion altogether I would.

Even if the code has changed with recent patches, some may want to use an older version of the game and could find these tuning mods useful.

Quote

And - Why did you double post?
Because the average player doesn't need to read about the code affected. It's a niche matter.

Madame Mim:
I report on observable facts not code, and if you modify the meaning of 'converted' to 'likely to initiate moves of that sexuality' then I have no specific observations. I would also be interested in code that showed Sims showing either proclivity needing 'priming' for a greater or lesser amount. It has been my general observation that sexuality in the Sims catching and that youngsters make no moves unless moved apon or pushed by a story driver - which is different to (and in EA's case almost completely seperate from) actual Sim preferences.

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