Removing sims without removing links to them.
rufio:
Quote from: Mootilda on 2011 February 09, 02:33:22
If I had a list of memories which could be safely deleted and those which cannot, then it should be a fairly simple matter to delete the ones that can be deleted and change the rest.
Which ones can't be deleted? Tabula Rasa deletes all the memories of a particular sim; would that need to be fixed too, now, if there are some that really shouldn't be deleted?
Quote from: Mootilda on 2011 February 09, 02:33:22
I wasn't aware that the game might attempt to access invalid portions of the stub sim's data. That may explain why these people believed that removing the stub sims was the safest option. Can I assume that the game is smart enough to avoid accessing invalid portions of the mystery sim's data?
I don't actually know that it does - this is another impression I've mostly gotten from reading posts here, and it could just be that the stubs add to the list of sims that has to be iterated over for set to next/etc., and that that is the only reason they are anathema (well, and also because they take up space). This whole aspect of the game seems very poorly thought out to me, though, and it wouldn't really surprise me if this was a feature they put off until the very last minute or something, and which they therefore may have failed to account for in other places in the code besides just the obvious ones. I would also be interested in confirmed information about this. FWIW, I have never heard the mystery sim being implicated in any problems.
Mootilda:
Here's a thread which has some advice about removing corrupted resources from a neighborhood:
http://www.moreawesomethanyou.com/smf/index.php/topic,4634.msg131583.html#msg131583
Quote from: ZephyrZodiac on 2006 June 21, 10:04:18
Cleaning up memories of met sims who are shown as unknown, just delete every single one you can find including invisible memories which are gossip. Don't delete passed on gossip memories of the Mystery Sim, though, unless you have used the FFSdebugger to wipe mystery sim memories. If you have such things as noaplusspam or nodeanspam, then you can delete all but the first of the actual memories (ie, Dustin got an A+ (Brandi) one memory is all you need, Dustin got an A+ (Beau) one memory likewise is all you need. However, don't go deleting a lot of the invisible memories of this, as this is gossip and will only be added again so there's no point.)
Never delete any memory that has a token!
I hadn't considered SWAF (Sim Wants and Fears), but I suppose that should be cleaned as well. Wants for interactions with a specific person could usually be changed to the more general version of the want.
Inge:
The only problem would be if a player didn't want their sim to "forget" things that had happened in the past. The stubs as I understand it are holding just enough info to fill in the strings in the memories stored on each sim - eg name, to provide "had first kiss with <name>" "was potty trained by <name>". To get rid of everything that needs a stub, the sim would have to look like an amnesic without a past!
What would have been better for EA to do is assign fixed NIDs in a particular range to their townies and NPCs so that if your sim liked Goopy in town 1, rather than making a stump to him in town 2 where there is already a living Goopy, she is preset with relationships to the new town's goopy.
J. M. Pescado:
Quote from: Mootilda on 2011 February 08, 18:37:48
I just found a group of people who recommend using the Clean Installer to remove some of the sims packaged with a lot, without removing the memories, relationships, and family ties which link to those sims. One person who is making this suggestion has explained that this will remove the possibility of corrupting your neighborhood, since you will no longer be installing the sim stubs which are inevitably packaged along with a family which has not been properly cleaned.
No, this will just completely fuck up your game even worse, because now instead of pointing to a stub, they point to garbagespace. Tell the person who suggested this that it is a moron.
Quote from: Mootilda on 2011 February 09, 04:59:00
Quote from: ZephyrZodiac on 2006 June 21, 10:04:18
Blah Blah Blah
I strongly suggest not paying attention to anything technical written by ZZ. This was someone with a known track record for spewing utter bilge when it comes to technical data.
Quote from: Inge on 2011 February 09, 07:52:34
What would have been better for EA to do is assign fixed NIDs in a particular range to their townies and NPCs so that if your sim liked Goopy in town 1, rather than making a stump to him in town 2 where there is already a living Goopy, she is preset with relationships to the new town's goopy.
Which doesn't work quite so well either, because that town's Goopy doesn't remember any of this. Of course, the game has that "feature" anyway.
Mootilda:
Quote from: J. M. Pescado on 2011 February 09, 17:35:36
Quote from: Mootilda on 2011 February 08, 18:37:48
I just found a group of people who recommend using the Clean Installer to remove some of the sims packaged with a lot, without removing the memories, relationships, and family ties which link to those sims. One person who is making this suggestion has explained that this will remove the possibility of corrupting your neighborhood, since you will no longer be installing the sim stubs which are inevitably packaged along with a family which has not been properly cleaned.
No, this will just completely fuck up your game even worse, because now instead of pointing to a stub, they point to garbagespace. Tell the person who suggested this that it is a moron.
OK, that seems very logical to me. I have responded to both people who suggested it, telling them that this is a very bad idea.
Since cleaning the sims correctly is a major amount of work, I may change the Clean Installer so that you only have the option to install all sims on the lot or none of the sims on the lot; this should stop the worst forms of corruption.
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