Jfadeworld - A New Pudding Destination
jfade:
Quote from: uknortherner on 2011 February 05, 21:17:58
Looks like a great world, but it's too bad I'll never be able to play it since I refuse to have WA in any form installed on my PC (I have zero interest in vacation-style EPs. Weather, on the other hand...). Why can't worlds behave like lots and drop/replace anything that the end user doesn't have installed on their PC. Oh right, money.
I think the most insane thing about CAW is that even if you try not to use anything other than base game objects, as long as you have other EPs installed, the game will require the end user to have them installed too.
Really? Bizarre. Sorry, then. I bet you could somehow get around that though, couldn't you? Use a third party tool to extract the files and plop them in the right place? Or is it not that simple?
uknortherner:
Quote from: jfade on 2011 February 05, 23:00:56
Really? Bizarre. Sorry, then. I bet you could somehow get around that though, couldn't you? Use a third party tool to extract the files and plop them in the right place? Or is it not that simple?
Nope. It seems to be a built-in requirement. Basically, CAW takes a snapshot of all the EPs you have installed and then sets them as a requirement for anybody else who uses your hood, even if all you are actually using are the base game terrain paints and objects. Trying to run the 'hood with missing EPs - even when that 'hood lacks any objects of lots related to the EP always results in a CTD, presumably because the game can't substitute or remove the missing objects. I suppose it was meant to simplify the uploading process to the Exchange where it would automatically display the required EPs (except it doesn't - the Exchange doesn't list EPs at all, or any useful information for that matter) to avoid confusion for the person downloading it.
There probably is a way around it, but it'll be well beyond my knowledge and expertise, and I get the feeling that the final outcome will be a heavily-borked neighbourhood that'll last a week before exploding in a BFBVFS.
dragonic:
Quote from: jolrei on 2011 February 05, 19:58:33
Quote from: J. M. Pescado on 2011 February 05, 14:58:08
Quote from: Skadi on 2011 February 05, 05:16:48
So I have loaded it up, and it is AWESOME. I am a bit weary of highrises, just because there were so many issues with Bridgeport; so far it has been smooth sailing. I have noticed that the library near the trailer park [which I fucking LOVE] doesn't have skill books.
A library without skillbooks is about as useful as tits on a bull.
On the other hand, considering the reading and search skills of some of the n00bs that show up here, I suspect this sort of library is more and more the norm in some places.
I think the most recent game updates fixed the lack of library skill book problems. I saw them there in Sunset Valley and Riverview.
Try using the patch downloader over at MTS if your game fails to update.
spockblock:
Quote from: dragonic on 2011 February 06, 07:16:04
I think the most recent game updates fixed the lack of library skill book problems. I saw them there in Sunset Valley and Riverview.
Try using the patch downloader over at MTS if your game fails to update.
I am fully patched up to date and there are still no skill books in jfadeworld's library.
jfade:
Quote from: spockblock on 2011 February 06, 09:03:55
Quote from: dragonic on 2011 February 06, 07:16:04
I think the most recent game updates fixed the lack of library skill book problems. I saw them there in Sunset Valley and Riverview.
Try using the patch downloader over at MTS if your game fails to update.
I am fully patched up to date and there are still no skill books in jfadeworld's library.
I wonder if there are skill books in the library in the west suburbs? I stole that building from Sunset Valley. I'll have to go and see when I play later today.
My Sim just went to the library to skill gardening and found a skill book on the shelves. But it seems like only one shelf has the skill books... Hrm. I wonder if it just takes time?
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