Errors w/ multiple pieces of NL Director's Cut

<< < (2/3) > >>

J. M. Pescado:
Dunno. Try both?

katalina:
K, have tried both options. I made a completely new neighborhood/household and I also redownloaded the whole DC.

With debug mode off, the firemod worked perfectly fine, except that the fire won't disappear unless I exit the lot and re-enter.
With debug mode on, I got the same error log as before (Invalid Constant).

With the clothing tool... it works when debug mode is off, but I noticed something that looks like a jump bug in the animations as soon as I placed it on the lot. (The plumbob flickers and disappears, and the sim stands still.) Once I commanded the sim to do something, that went away... but as soon as I turned debug mode on, I immediately got the 'Missing Action String in table' message. It happens immediately after I place the clothing tool on the lot and enter live mode. Reset does not seem to help.

interactwogreet.package continues to crash the game immediately upon loading lots in live mode. My only guess is that it secretly isn't the NL version? I can't even get an error log since the game won't play with it in. I saved a copy of the crash log that was generated after the application failed, but I dunno if that helps.

J. M. Pescado:
Have you tried purging any other possibly conflicting third-party hacks? Because the fire error you're getting is definitely impossible.

katalina:
The fire error did not occur with the rest of my downloads removed, although the residual burning still happened. I had a lot of clothing default replacements, including ones that were in /Res/Catalog/Bins/... do you think the culprit more likely to be among those files, as opposed to just skins/eyes, etc.? Am not sure what game behaviors the firemod affects that might conflict, or if it's just that some other CC is busted.

I am still getting the exact same error with the clothing tool, though.

I've made changes to some of the scripts in the game, would that possibly affect it? (Mostly for scriptorium, but I also made a few changes to the scripts for wall properties and then to lighting for the camera hack.) The only other thing I've done to the game that I can think of was use SimPE to geneticize the custom skins and eyes.

J. M. Pescado:
Try the new version and then post again if you still get an error.

Navigation

[0] Message Index

[#] Next page

[*] Previous page