Anach's Sims 3 Catalogue Fixes 0.5 - 21 Janurary 2011 [s3sr - script]

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graccichen:
Baa Anach, this method is very useful, and I don't even have modding experience. I tried to fix the Modern Minimalist clock that thought it was a gate, as well as making it shiftable. It seems to be working:

[STORE]
{ClockWallModMin}
OBJD Instance:0x00000000000F45D5 ObjectTypeFlags:0x00000040 WallPlacementFlags:0x002C002

So far I've been fixing items by extracting them to packages from the original sims3pack and then reading them in s3pe. If I wanted to recategorize something from the base game or an EP or SP, where would I find it?

Anach:
Quote from: graccichen on 2011 July 14, 04:19:34

Baa Anach, this method is very useful, and I don't even have modding experience. I tried to fix the Modern Minimalist clock that thought it was a gate, as well as making it shiftable. It seems to be working:

[STORE]
{ClockWallModMin}
OBJD Instance:0x00000000000F45D5 ObjectTypeFlags:0x00000040 WallPlacementFlags:0x002C002

So far I've been fixing items by extracting them to packages from the original sims3pack and then reading them in s3pe. If I wanted to recategorize something from the base game or an EP or SP, where would I find it?


The base/EP/SP stuff is located in the relevant GameData\Shared folder of your installation folder.



Indiasong:
When I click on the file, I have a message s3sr has stopped working.
I set all the paths before, output in the override folder. Anything I can do?

Anach:
Quote from: Indiasong on 2011 July 30, 16:38:13

When I click on the file, I have a message s3sr has stopped working.
I set all the paths before, output in the override folder. Anything I can do?


Make sure you have the latest s3sr.

Are you running your own script or my script?

Indiasong:
I have downloaded the latest, and I am clicking on your scripts.

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