Can someone help a newb? I'm prepared to be flamed.

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kissing_toast:
Quote from: Billmonaghan on 2011 January 14, 01:29:50

Quote from: jeromycraig on 2011 January 13, 21:56:28

"This den of snarks".  You can FEEL the pearls being clutched dramatically.

Dude. Stop clutching your pearls. You'll be able to flame people twice as fast if you type with both hands. :D

We shouldn't be surprised if misinformation persists if our only answers to people's questions is LURK MOAR FUCKTARD and a string of dull, repetitive attempts at personal insults. There is a middle ground between "give a man a fish" and "strike a man repeatedly about the head and shoulders with a fish until he loses his taste for seafood."

And for all the misinformation in the Mare's Nest post, the one consistent comment which no one can deny, which many of you in fact brag about, is that most questions from new users are met with derision and personal attacks. Back when AM was the only mod in town, people who otherwise would avoid such conduct had to put up with that if they wanted to mod the game.  Now they have options. Better documented mods and more helpful communities around those mods.

The second biggest barrier to broader acceptance of AM is the instructions are outdated. If you follow the framework and AM instructions to the letter, you will not be able to keep your game running if you add one or more EPs. If there's no where to turn for advice without being flamed, people will drift elsewhere. You don't really expect anything else, do you?

If you want to keep losing "market share" to other mods, y'all are doing a great job. That's all I'm saying, along with telling the OP he/she has other options than to put up with substandard documentation and chickenshit.


I don't think there's a big enough piece of cheese to go with this WHINE, Ambular?

Billmonaghan:
Quote from: jeebuschrist on 2011 January 14, 02:44:55

 Additionally, your reference to "market share" is laughable;


Right! That's why I put it in quotes. I mean, it doesn't matter to me how many other people use AwesomeMod. As long as he keeps updating it, I'm gonna keep using it cuz it's a great tool and, fucktard that I am, I've had very little trouble keeping it working for some reason. AM made it possible for me to enjoy the game before I was able to give up Sims 2 style aging, and I am indebted to Pescado if only for introducing me to 3booter and saving me from frying more than one graphic card playing Sims 3.  I've read of some features in Twallan's mods that sound interesting to me, but nothing I'd give up AM for. And I'm guessing one of the reasons a lot of other mods aren't core mods is the developers know they can't be if they want to be compatible with AM. So, like, I'd rather see more people using AM than less, but it doesn't really matter to me.





wizard_merlin:
Quote from: Billmonaghan on 2011 January 14, 04:57:35

I mean, it doesn't matter to me how many other people use AwesomeMod. As long as he keeps updating it, I'm gonna keep using it cuz it's a great tool and, fucktard that I am, I've had very little trouble keeping it working for some reason.


That's because it isn't that hard to actually use and keep working.

Quote from: Billmonaghan on 2011 January 14, 04:57:35

AM made it possible for me to enjoy the game before I was able to give up Sims 2 style aging, and I am indebted to Pescado if only for introducing me to 3booter and saving me from frying more than one graphic card playing Sims 3.  I've read of some features in Twallan's mods that sound interesting to me, but nothing I'd give up AM for. And I'm guessing one of the reasons a lot of other mods aren't core mods is the developers know they can't be if they want to be compatible with AM. So, like, I'd rather see more people using AM than less, but it doesn't really matter to me.


Most of Twallan's mods are non-core, I don't think he even has a core mod in his stable, and work nicely with AM if you use them, I don't, but plenty of people do.  I would differ that most developers simply don't need to make core mods as they can do what they want with simple XML tweaks or scripting mods, rather than specifically trying to stay compatible with AM.

J. M. Pescado:
It's also worth noting that the myth that you can't uninstall AwesomeMod from a game is SIMPLY NOT TRUE. There's a REASON we have a console command helpfully named "UNINSTALL".

Billmonaghan:
Quote from: J. M. Pescado on 2011 January 14, 11:16:47

It's also worth noting that the myth that you can't uninstall AwesomeMod from a game is SIMPLY NOT TRUE. There's a REASON we have a console command helpfully named "UNINSTALL".


That statement varied from my experience, too. But early on I seem to remember warnings here that certain AM features, if enabled, would render any subsequent Saved Games AM-dependent. I don't see any such warnings when RingTFM now, so I don't know if that's outdated information, something I misread here or misinformation I picked up somewhere else while deciding whether I wanted to use AM. I'm pretty sure I read it here, though, in relation to some feature(s) that were clearly labeled experimental at the time.

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