Testing the waters: What do you want in a 'hood?

<< < (2/8) > >>

Crazetex:
Thanks for the mod information.

Kyna: I fully intend on adding spawners/clever little fishing holes/foreign gardens/etc.! As for the population thing, I understand where you're coming from. I'm not sure this 'hood would be for you, then, although you could always obliterate part of the downtown.

Baybourough looks like an ideal TS2 'hood layout, which is probably a good thing as well for TS3. Places like Twinbrook annoy me because all of the space is taken up - I had to tear apart a huge cliff to put down the new studio.

Zazazu:
Quote from: Crazetex on 2011 January 04, 14:15:25

Kyna: I fully intend on adding spawners/clever little fishing holes/foreign gardens/etc.! As for the population thing, I understand where you're coming from. I'm not sure this 'hood would be for you, then, although you could always obliterate part of the downtown.

Depending on what the specific issue is (I've chosen to forgo LN until I get my next computer), users concerned about LN NPC population could simply gut the lots of all spawning objects and/or change them to a generic type. I use much the same tactic in many of my 'hoods, where I want the look of a highly populated town/city, but not the actual population to drag my speed down...I create residential lots that are really just facades.

One tip to keep in mind is to create little regions within your 'hood. My own current 'hood is an extreme of this...I have sections clearly divided by walls for the four castes, with homes with gardens or faux farmland restricted to the appropriate caste's section, tiny townhomes and big faux skyscrapers in the casteless hub/downtown, and distinctive architecture styles in the other castes. Many cul-de-sacs and developments where I'm from are started and built exclusively by one construction company, so all the houses will be similar, but the neighboring development will have a different look, and homes in the older, often poorer areas will be small and mismatched. However, if your whole 'hood consists of lots ganked from this creator and that creator, it's going to look like a disjointed mess.

Crazetex:
That is a very good point, Zazazu. While not meant to be thematic in a pirate/ninja/space alien way, this is meant to be a cohesive 'hood. I'll keep that in mind.

Noenmity:
The thought of Anderson Cooper in my neighborhood iinstantly killed all motivation and desire for your world. But as they say, to each his own.

Crazetex:
That was mostly a joke. Real-world people have no place in The Sims 3. Adds to the uncanny valley in a way, even more than oily skins and greasy hairs.

Navigation

[0] Message Index

[#] Next page

[*] Previous page