Testing the waters: What do you want in a 'hood?
saeda:
I like when neighborhoods come with sims made by the person who made the world. It's nice when the family I'm playing has a lot of choice of who they want to interact with, and I don't always have enough sims to fill all the houses.
I would want some nice clubs that have architectural appeal but don't have ridiculous pathing that cause sims to spend excessive amounts of time getting anywhere.
I also don't want a lot of expensive houses since it makes it too hard to place your own sims in them when editing the town to populate it.
Jeebus:
I'd say that you should try to limit the size of your neighborhood. I realize you said you wanted to make a big one, but if you make it too large, it will lag horribly, and even if it doesn't, the game won't run at full fidelity (AI lag and all that). I don't have to worry too much because I have an i7 processor, but many people here do not have terribly powerful computers. Even my ATI 4670 has is a little strained by rendering neighborhoods these days. Also, make sure you don't landscape your larger lots excessively- this can really add to lot lag.
I will second the request for lots of cheap starters- the lack of these in the default neighborhoods has always bothered me. Make sure that the houses are cheap enough so that you can avoid putting in kewian-based furnishings. Because of course, you should accept no kewian-based substitutes. It's also a good idea (as Zazazu said) to make little unique subdivisions with their own character.
Crazetex:
The lack of many cheap starter homes in the default 'hoods bothers me, too. Considering this would require LN, it would make sense to have some duplexes or whatever that are cheap but still look fairly nice, although not too many since editing your own lawn is pleasant.
Skadi:
I like plenty of room for lots and plenty of living space really close to the main city. I use comm lots for skilling since they have so many bonuses, and nothing sucks more than having to go from the arse end of a hood across town to gain a quick level in athletic/at the library.
I also find that 20 x 20 or 25 x 25 lots are a good size for a house and a garden, while still keeping a more inner-city suburb feel to it.
Zazazu:
Quote from: jeebuschrist on 2011 January 06, 22:06:54
I'd say that you should try to limit the size of your neighborhood. I realize you said you wanted to make a big one, but if you make it too large, it will lag horribly, and even if it doesn't, the game won't run at full fidelity (AI lag and all that).
Seriously, stick to the tiny or small preset sizes. Unless you are trying to do some sort of rural paradise with huge strung-out lots, you will have more space than you know what to do with on anything above small.
This is on a tiny map, using only about 2/3 of the available terrain. It has almost 100 lots, the vast majority being 20x20 or above.
Definitely do a lot of cheap starter homes, at least half those available should be able to be bought by a family of five with $20k or less as families spawned by the game will need that, and any households you spin off will generally need cheap housing for the first few generations. If you are building with Awesomemod in, remember to do the command "wandhere" on each lot when you are finished building, as this will depreciate it and increase affordability.
I personally go no wider or deeper than 15 for inner city homes, but you know I like the tiny.
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