Bunk beds and glass floors
Inge:
Dunno - might be fun trying :D
J. M. Pescado:
Quote from: BaronElectricPhase on 2010 December 08, 20:30:48
Isn't that going to cause vidcard meltdown as it tries to resolve infinite reflection issues between two parallel mirrors?
I'm pretty sure that there are safeguards for infinite recursion like that. Plus, real mirrors aren't 100% reflective, which is why this does't happen in real life.
Jessnova:
Top floor of the Chinese Dojo has mirrors on opposite walls. The first mirror reflects the second mirror, and if you have a sim standing in front of the reflected mirror, you can see that sim in the reflected reflection - but the first mirror reflects as a non-reflective surface in that double reflection. I noticed this on the last vacation I made my sims take. So I assume that having mirrored floors and ceilings would do the same thing.
I hope that made sense. Reading my own text, I think I made it more confusing than it is.
Menaceman:
You're saying you can only see two reflections deep, yes?
Oh, and as for moving items up and down on a wall, the ; and # keys work for me. I don't need to press Alt, just those keys on their own is fine.
Painkiller:
ALT isn't mandatory but when you use it it'll give you more precision. Perfect with shiftable OMSP, otherwise you'll have items hovering slightly above or below a shelf/table/whatever.
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