Store Stuff Made Shiftable: Update 8/11

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HugeLunatic:
It's possible Gelydh hasn't patched ALL games so the previous EP's haven't been updated to allow shifting.   Also, any mods for recategorizing, enabling any presets, disabling presets, or changing linked textures are using the old OBJD resource and so it needs to be updated to support the shifting.  

Sigmund:
As far as updating CC (I've never tried any store items, so I don't know if they work the same or not), all I did was open the package in S3PE, clicked on the OBJD and changed "CanBeMovedUpDownOnWall" to True. Pretty straightforward, and so far it's worked fine.

Thanks for the clarification, Jessnova. I never tried shifting the lights without the mod, so I assumed it was needed (which teaches me not to make assumptions, apparently). Gelydh's shiftable mirrors one is especially useful, though now I'll have to try the game without it and see if it's needed or not.

J. M. Pescado:
Quote from: soozelwoozel on 2010 December 03, 13:42:28

Last I checked, decrapify only worked on Windoze, so Mac users need someone else to decrapify for them, don't they? Spare a thought for us poor souls, with our shiny but gaming-handicapped Eggs.
Decrapify is an extremely crude program that should easily run in any emulator, like VMware.

Havelock:
 The Dependable Little Light (lightingOutdoorFranceChateau) from WA is not enabled for moving up and down on walls, also it would not hide with walls down. EA never fixed it.  Have attached fixed resource in a package.

Fizzy:
Hi Moryrie,

This is great stuff! Thank you!

From what I understand the StoreStuffMadeShiftable.package includes all the curtains from the Store. I'm wondering if you could include a package that has everything except the curtains. The reason is, I have, and can't live without HugeLunatic's "Curtains! Stop Snapping to that Wall" and she has said in the comments that mods that make curtains shiftable will conflict. I hope you can separate them easily. :)

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