New Patch 1.18/2.13/3.9/4.6/5.4/6.1
spockblock:
What's wrong with skinny dipping with mummies?
repconn:
Well so far, for the Fast Lane and Late Night patches...
I perused through the manifests up on:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/sims3_sp02_sku1_update_manifest10.xml
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/sims3_ep03_sku1_update_manifest10.xml
Doesn't appear to have an actual "super patcher" cumulative update for either Fast Lane or Late Night but....
There are incrementals.
Fast Lane Stuff (incremental)
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_5.4.4.009001_from_5.2.4.009001.exe
Late Night (incremental)
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_6.1.11.009001_from_6.0.81.009001.exe
markjs:
At least this patch seems to fix something rather than 3 bugs, differently from last ones whose were just for compatibility.
And they didn't fixed that damn light issue, how long will they take to fix that.
Made the remaining High Rise buildings and the Trash Chute available in the Misc Debug section of Build/Buy mode for advanced users.
Didn't someone made a mod for that already?
I've updated the Patch Table Generator and Patch Link Generator in case anyone uses that.
Moryrie:
"* When in Bridgeport, the "Bistro Baritones and Basses" skill opportunity will now correctly select Steve's Business Complex and Restaurant as the completion point."
The question is, did they fix any of the other opportunity location issues?
chazzhay:
Quote from: markjs on 2010 November 30, 21:51:00
Made the remaining High Rise buildings and the Trash Chute available in the Misc Debug section of Build/Buy mode for advanced users.
Didn't someone made a mod for that already?
Well yes they did make a mod for it, but they shouldn't have to, they should have been in there from the start.
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