AM is Borking Vampires.
J. M. Pescado:
No, both of you are observing a phenomenon that makes perfect sense and is definitely a feature. The time it takes for a vampire to start burning is now variable and depends on some very obvious factors. It works this way in real life, too.
Anach:
I did notice that if I bring up the SHIFT+CTRL debug menu and go to occult, service NPCs are suddenly all shown as already being vampire, although they are not actually vampires. Has anyone else got this issue?
J. M. Pescado:
Nope. That's also a dodgy EA command of dubious reliability, so I wouldn't trust what it says too much.
sewinglady:
Well, I finally played with one of them vampire sims...and honestly, he didn't burn up fast enough, if you ask me...I've now got little vampire babies and toddlers and children all over Bridgeport... I realize EA doesn't want the game all that macabre, but there really ought to be more than one way to kill them and they really should be able to drain and thus kill (not just drink from or turn) sims.
Also, the genetics seem skewed - he fathered 7 children before his 'untimely demise' and all 7 are vampires. None of the mothers are - I assumed (obviously incorrectly) that there would be a 50/50 chance of vampirism in his offspring born of normal females...joke's on me. So given that the only mod I use in game is AM - will these offspring who have 50% vampire genetics, but are in fact vampires, what are the odds their children will be vampires if they mate with a 'normal' sim? I'm suspecting that the vampiric gene is dominant.
The good news is that at least they don't sparkle. I think we may have been given the 'True Blood' version of vampires as opposed to the 'Twilight' version. yay.
jolrei:
Quote from: sewinglady on 2010 November 19, 20:56:50
The good news is that at least they don't sparkle. I think we may have been given the 'True Blood' version of vampires as opposed to the 'Twilight' version. yay.
That's okay, but I WANTED the "Bloodsucking Fiends" version.
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