Attempting to Unlock the other High Rise shells

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PolecatEZ:
To respond to the original post, I found the OBJD files for the remaining shells and changed the catalogue placement.  Works beautifully in my game for 23 of the 26 other shells.  I posted the modified .package to MTS and it should be up in a day or two once it gets by their moderators.

There were two others with a strange catalogue placement "preset" to Children's Wall Art, which I didn't touch for now, no real time to test.

There is another with the tag "Hero Building" that crashes the game when you set the flags to show up in game.  I think it may be beyond resurrection.

Anyways, a day or two more it will be up on MTS.  Pretty simple hack actually, surprised no one has done it already.

Claeric:
Jynx at CustomSims 3 did it already, but the file contains broken buildings, some of which cause crashes/blue lot, and some of which have incorrect LOD information and look ridiculous from too far away.

He refuses to remove them from the file or post an alternative that doesn't include them, though, on the pissy stubborn grounds that it is "in testing" and therefore it's NECESSARY to include broken data that can screw up your save file should you accidentally use the wrong building.

I'm a little annoyed by that, mostly because before he updated the page to say that some were broken, I made a whole 3 apartments, only to learn that each one had a broken LOD. And he has yet to upload the download page to warn you that some cause blue lots.

PolecatEZ:
I'll do some further testing then, but the 5 or so that I randomly tried built just fine.  I already cut 3 because of some issues, but it looks like I may need to do some more trimming or tweaking for the LOD issue.

I may also need to look into enabling the mailbox and call boxes, but I assumed they were already accessible in the debug catalogue.

*Update*

I just did a thorough testing of LOD and build issues.  Of 23 buildings I found the following:

4 in total default to their lame gray colors in map view mode, tolerable. - I'll look into the texture issue, but my belief is that they don't exist.
1 completely crapped out in map view, the basic shape was there but the textures were wocker-jawed. - Set to be eliminated.
1 was a total duplicate of another building - set to be eliminated.

I also tested elevator compatibility, building floors and walls, etc, and found no bugs this way.  I think the really nasty bugged shells were the ones I already weeded out.

daisylee:
I totally agree that it is ridiculous that Jynx does not offer one download with all shells and one without the borked ones. When it is known that the bad ones can ruin games, it is irresponsible to force people to get them just to have the safe ones.  As long as the borked ones are available to those testing, there is no need to force them on everyone else.

jezzer:
Quote from: Claeric on 2010 November 18, 22:36:33

Jynx at CustomSims 3 did it already, but the file contains broken buildings, some of which cause crashes/blue lot, and some of which have incorrect LOD information and look ridiculous from too far away.

He refuses to remove them from the file or post an alternative that doesn't include them, though, on the pissy stubborn grounds that it is "in testing" and therefore it's NECESSARY to include broken data that can screw up your save file should you accidentally use the wrong building.

I'm a little annoyed by that, mostly because before he updated the page to say that some were broken, I made a whole 3 apartments, only to learn that each one had a broken LOD. And he has yet to upload the download page to warn you that some cause blue lots.


Maybe Jynx thinks it's as hilarious as I do that the Shouty Vole's panties are in a bunch over this.

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