Late Night bugs & annoyances

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J. M. Pescado:
Quote from: Turd Ferguson on 2010 November 05, 22:16:19

This isn't a bug or anything, but why is Bridgeport so horribly designed? Each town EA has given us so far has been very well done. Sunset valley was suburban paradise, Riverview was a perfectly quaint farm town, and Twinbrook did a wonderful job with the southern feel. Bridgeport feels like a rusted hulk of a city, like SimDetroit.
And that's not a valid feel to recreate? Real life cities *ARE* generally horribly designed, because unlike when you're in the middle of nowhere, it's very difficult to tell the building owners you want to knock everything down and rebuild it more sensibly after people have slapped stuff down haphazardly in a poorly-planned fashion that didn't account for the fact that the road now needs an additional 14 lanes to accommodate new traffic.

Quote from: Turd Ferguson on 2010 November 05, 22:16:19

Oh, and FANTASTIC job designing those clubs EA. I love watching a horde of Sims rush the elevator because you were too dense to add something as simple as a stairwell.
Yeah, I understand blatant fire safety code violations are also common in such places.

Roobs:
Quote from: Claeric on 2010 October 31, 18:50:49

Apparently the game generates a lot of Taxis (Some of which may even just be there for ambiance purposes) and forgets to get rid of them, or gets rid of them but they're still "there", leading to hundreds or THOUSANDS of cars being left invisible in the world.

I'm getting at least 200-300 invisible cars cleared in Riverview each day by Overwatch. There's definitely something wrong here.

Not only that, but it seems that firing a Butler makes them invisible and continue living on the lot. I kept seeing food prepared by some female butler. Upon right clicking one of the ghosts that roams the household, I discovered she was STILL in the house, completely functioning, but invisible and with no apparent desire to ever leave. She must have been there at least a week. I nuked her ass right out of the house.

Another butler quit on me, during a wedding, but he wouldn't go home. Turns out he had an infinite amount of uncancelable "Drive home" interactions lined up, although he wouldn't budge from the front door. His car had somehow vanished, which may be why he was unable to leave. He too, received a nuking.

uknortherner:
Anyone else noticing that sims on the verge of collapsing from exhaustion will now always choose to nap rather than bloody sleep? Worse still, if you cancel the nap action and force them to sleep, they'll insist on waking up two hours later anyway with a near-empty energy bar.

Claeric:
Sims can sleep or nap whenever their energy is below 200 (full).  What you'd want to do to fix that is do a quick XML edit to make it so that they can only nap when their energy is above a certain number. This should be possible because I have a mod that makes it so sims can only nap from 50-200 energy, but can't sleep until under 50. (This is how it worked in The Sims 2, sims could only nap ntil they were significantly tired, at which point they could finally sleep. Sims 3 got rid of this entirely.)

 I imagine there's also a mood threshhold for napping, and you could change it to be something they can only do when barely tired.

Painkiller:
Quote from: Inge on 2010 November 03, 18:08:46

I have made the food truck parking space buyable.  http://dino.drealm.info/den/denforum/index.php?topic=297.0

That's pure awesome! However it's seen as a derelict vehicule ('No driver!') by AM and is automatically FURBARed a few hours after you've put it somewhere. :(

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