Late Night bugs & annoyances

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Sparks:
Quote from: Skadi on 2010 October 28, 01:02:32

Sparks - have you tried removing the CC including mods? I think your issues are Tight Pants.


I played for a bit without Mods until my game was stable enough to save (I forgot about changing my EXE in DEP so I had about 10 crashes); once it was stable and I setup DEP, everything is fine now. I've never had a problem with sleep Z's before so I'm attributing that to LN. I don't have any Skill mods or Need mods so, although I know something I have can still affect it, I can't help but think this new expansion is to blame. This isn't really complaining; more just facts and observations.

Claeric:
I've never had a problem with sleep Z's before so I'm attributing that to LN. I don't have any Skill mods or Need mods so, although I know something I have can still affect it, I can't help but think this new expansion is to blame.

You add a mod that changes a texture. Surprize! The ZZZ texture has changed. Hm. Obviously the game is to blame. Damn them, programming the game to make the ZZZ texture change autonomously. Hint: The issue is your mod, which clearly isn't compatible!

And the Twallan mod giving you tons of false alerts is the game's fault too? Do you not understand what an incompatible mod is? It's a mod that doesn't function properly with the current patch.

Another issue: The camera. The camera from the base game has always worked in such a way that the farther from the ground it is, the faster it moves- to compensate for the distance, obviously. Problem is, they managed to fix this for the apartments (in base game, if you were to make a really high piece of land, the camera would FLY over it), but not for the free cam. Free cam is impossible to use in apartments/clubs because they're so high off the ground.

Jessnova:
I saw a screenshot showing that sleeping vampires have  v's instead of z's.  So I'm not surprised that your changed texture no longer works.

Zazazu:
Quote from: Claeric on 2010 October 27, 22:56:37

It annoys me how my sim will walk, then take the subway, then take a taxi just to get to one location.

It's the fastest way. People in real life do it, too. In my experience the subway/taxi routing and decisions are actually pretty good.

Typically, a city with public transportation will have decent coverage for all areas. Typically, a person who is taking public transportation will only do public trans/walking for that trip. Why? Because cabs cost a fuckload. If you are already going to drop a fuckload on a cab, you might as well take the cab the whole way and not run the risk of having a book thrown at you by someone who thinks you stepped on their foot*.

Sims routing doesn't follow human rules. A person in real life with a working car wouldn't take a cab to the grocery store.


*True story, though I was only an observer.

Claeric:
You could always add a subway within walking distance of each lot. Adding one to each and every lot might be a bit of unfair overkill, but maybe one at every intersection would work.

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