Late Night bugs & annoyances

<< < (30/96) > >>

MissKitty:
So my sims are bugging all over the place, which is my own fault for continuing to play bugged sims after I knew they couldn't be repaired, bad me. But the routing, I won't take responsibility for. I have two sims and a toddler living in that 43k~ simoleon 2BR apartment, and sometimes when I ask one of the parents to pick up the toddler, they will walk out the apartment (and the toddler will follow), take the elevator down, and then pick her up.

Seriously.

After a while I figured out that I could cancel the action if they were headed that way and then try again to make them actually do the sane thing and pick her up on the spot, but... I just... what the fuck!?

Oh, and not a bug but a feature, but I am very much over that whole rumour 72-hour debuff where everyone thinks worse of the sim. Happens too often. It even happened to my sim child on her very first day of school.

uknortherner:
The routing crap is definitely annoying, especially when you try to get a couple of sims to hold a conversation. I'm fairly certain that in TS2, one sim would walk up and the conversation would commence, so what is with all this damn shuffling about in TS3?

Then there's the psychic abilities that all sims seem to possess. Every time the postman appears on the lot, my sim, in an apartment four floors up, suddenly realises she needs to talk to him for no apparent reason and will drop whatever it is she's doing and head straight for the elevator unless I cancel the action. Cancelling the action ends up being fruitless though as the game instantly queues it up again and won't let me cancel until she exits the elevator.

Oh, and whose bright idea was it to have the paper delivered outside the communal entrance instead of outside the apartment door?

J. M. Pescado:
The reason sims display "psychic" abilities is because of the way the AI works: Basically, it looks at every possible interesting move it could make in-game, and picks the thing it believes is most interesting based on its score. Since your sim wants to do something Social, the interaction it picks is naturally with another sim...but the interaction tests don't actually see if a sim has any reason to be aware of the presence of that other sim. It wouldn't make sense to add a visibility test for EVERYTHING, since this would result in really stupid behavior, such as a sim not knowing a terlet exists because it can't see it immediately, but the result is that sims tend to develop the apparently psychic awareness of transitory interaction availabilities that they would have no realistic reason to be aware of, like the appearance of a random sim to harass. This sort of behavior existed in TS2, too, with the psychic random stalkers, but I put a kibosh on it there with the NoPedoStalkers hack to impose a requirement that an unfamiliar sim be visible before choosing it for random interaction, with the result that strangers no longer would stalk you from across the lot despite being unable to see you.

violetlass:
Oh so thats what the NoPedoStalkers hack does, I heard it mentioned once or twice but never heard the purpose of it. Thats a "nifty" idea, so if I get bugged by those "psychic" sim's queues  I will have to remember that, thanks Pescado for clearing that up for me.

I haven't found anything else to add due to non playing of game this past weekend, getting up at 5am to work at 7am kind bites when you end up passed out in your bed with the laptop next you at 10pm

myskaal:
Apartment living related annoyance: There seems to be no "invite inside" for visiting sims. Perhaps I am doing it wrong.

I decided to go ahead and try out Bridgeport, start racking up a bug list of my own. Moved a sim into the apartment building on 19th street. First go, she couldn't enter the building. I had to RBBB off (yes the RBBB actually works for me) and replace the doors to clear the path. Shell issue no doubt.
At about, 11 am?ish, a welcome wagon of 3 showed up. They milled about outside the apartment building talking on their cell phones. Attempting to click on them from either inside the actual apartment or the lobby or the grounds outside only gets the introduction pie menu. No way to invite them inside. Friendly introductions then gets the socializing pie menus. Still no invite inside interaction. I also notice as soon as my sim steps outside her apartment door she gets the "go home" arrow on her portrait. Visiting sims still just stood around outside the building randomly chatting to each other and on their cell phones.

So for the hell of testing it out I decided to try the form group thing. Group-joiner #1 immediately headed up the elevator to the apartment to watch some t.v., #2 stayed outside, the game is now frozen (for exactly 15 minutes) mid invite of the third and final member. (1:54pm game time.) My poor computer sounds like a jet engine trying to take off. End tasking in a moment.

Stuttering does indeed appear to be related to derelict vehicles. I towed a group of 72 at within the first hour of playing, game ran smooth for a bit. 2 sim hours later things got junky again and I towed another 48.

Navigation

[0] Message Index

[#] Next page

[*] Previous page