Late Night bugs & annoyances

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Chain_Reaction:
I don't have any major issues, updated my mods and all seems to have went well. I have noticed the jerking and freezing though. It does seem like it's just trying to keep up with too much now.

Don't have the issue of clubs being empty. I went to one club and it had about 9 sims in it and several outside. The problem was they wouldn't move out of the way so by the time my sim got in the door and in the elevator, down and out, the club threw him out because it was closing time. There was two bars and only one had a mixologist. My sim has no celebrity level but the bouncers let him in. It was a dance club so I'm not sure if those are suppose to be easy to get into or not.

I've also noticed it taking forever to get out of the apartment. It literally takes them a sim hour to get out of there. Most of the time the carpool has left when they reach the street. It's worse because the apartment has 3 sets of stairs and sims take ages to use stairs. Walk, stop, think about it, move, repeat.

As usual, EA over did it with the ambient sounds. Not all apartment neighbors are that freaking loud 24/7. And there's no "knock on wall" option to make them STFU.

Something else I noticed: They stopped that obsessive fast forward. If all sims are at work or asleep, it goes to speed 3. If I clicked to make it stop, it wouldn't take no for an answer and keep flying back. Now, it does it once but stops if I say no, just like Sims 2. That was annoying the hell out of me. I like going around the neighborhood while they are asleep and the game lags enough without it trying to hyper speed.

Overall impressed though, it seems somewhat well done.

ElectricSimmer:
Sims keep getting stuck in elevators.

Neighbours are loud and annoying and are lacking 'bang on wall' option that was worked in AL.

Lack of gigs still frustrating but i'm getting tips now.

Plasma 501 and The Prosper Room are poorly built. The elevator areas are anyway, overcrowding leads to Sims getting stuck many times.

Thats it for now.

claudiasharon:
Quote from: ElectricSimmer on 2010 November 01, 10:00:47

Sims keep getting stuck in elevators.

Neighbours are loud and annoying and are lacking 'bang on wall' option that was worked in AL.

Lack of gigs still frustrating but i'm getting tips now.

Plasma 501 and The Prosper Room are poorly built. The elevator areas are anyway, overcrowding leads to Sims getting stuck many times.

Thats it for now.


Yeah I'm not getting many gigs either, I think I've had two now. I don't have an overcrowding problem, I have lack of sims at clubs. Sometimes even the NPCs don't show up, which makes it hard to complete opportunities.

ElectricSimmer:
Oh and the game keeps freezing up randomly.

EDIT: And townies/inactive families Sims would rather tip my lvl 3 drummer/ lvl 2 bassist or lvl 4 guitarist than me, a level 10 guitarist.

uknortherner:
Quote from: Beldara on 2010 November 01, 01:24:36

yeah the public transport and no car spaces is kind of a mess, you can't put a bike rack outside your apartment either due to the build restrictions.

I found the easiest workaround so far was to buy a bike rack, plonk it down in the middle of the unit, buy a pushbike, then drag the bike into the sims inventory and delete the bike rack.

I did a test of two sims that live at the same apartment and sent them to a club on the other side of town. 
The one that took the bike got there significantly faster than the sim that took the cab/subway/walk etc.


All the more frustrating when time in-game moves so quickly to begin with.

Quote from: Claeric on 2010 November 01, 01:32:46

Use RestrictBuildBuyInBuildings False and just build and buy outside of your apartment.


I'll give this a try tonight. Even so, whoever built these lots went to the trouble of laying down tiles that looked like fake parking spaces. How much of an effort would it have been for them to actually put the markers in?


Quote from: Chain_Reaction on 2010 November 01, 04:23:21


I've also noticed it taking forever to get out of the apartment. It literally takes them a sim hour to get out of there. Most of the time the carpool has left when they reach the street. It's worse because the apartment has 3 sets of stairs and sims take ages to use stairs. Walk, stop, think about it, move, repeat.

...

Something else I noticed: They stopped that obsessive fast forward. If all sims are at work or asleep, it goes to speed 3. If I clicked to make it stop, it wouldn't take no for an answer and keep flying back. Now, it does it once but stops if I say no, just like Sims 2. That was annoying the hell out of me. I like going around the neighborhood while they are asleep and the game lags enough without it trying to hyper speed.


They did this with the base game patch and I'm glad of it. It was frustrating every time my sim went to work that the game would kick into third gear regardless of how many times I switch back to normal speed. Now, if only EA could do something about the AI - more specifically, how it insists on constantly queuing the same interaction mere nanoseconds after I cancel it. Also, make the Free Will slider actually DO SOMETHING! Low Free Will should not function the same way as no Free Will.

Also, if you're not running it already, use Twallan's Relativity mod here to slow down time in-game. I've set it to 10 and now have a lot more time to play with, especially with those slow elevators and dodgy public transport choices.

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