Late Night bugs & annoyances

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Sarafina:
So yeah, still having the no mixologist issue when I plop an ea club into another neighborhood, although it does recognize the music is playing, so I can click for my sims to dance on the dance floor.  Alas, they jump out of the interaction right away, so that is still borked.

I played around my other neighborhood and there is much less jerky-ness, although more so than before.  Bridgeport is pretty much unplayable with all the stuttering even with overwatch.

uknortherner:
And the annoyances keep coming...

I stared a new 'hood because frankly, my previous Bridgeport was buggered to hell. I also decided to create a new sim, rather than import one from one of my other hoods this time around, and I hit a new problem. I picked the same el cheapo apartment as before and realised I wanted to buy my sim a car. Problem? No bloody car park! Oh sure, there's a layout of lines at the rear of the apartment building that look like parking spaces but that's it. They simply look like them. There's no driveways there!

So, I thought to myself - no problem. I'll pop into build mode and add a space or two. The game's having none of it. "You can't build outside your apartment boundaries!" it cries. Sod it.

So, I tried using public transport instead. What a royal fuck up that turned out to be. For instance, a taxi trip from the apartment to the nearby dive took my sim 2 in-game minutes (I'm on Twallan's Relativity mod here, so assume 15 standard in-game minutes, including using the elevator) to complete the trip. Great, I thought. So I sent my sim back home and what happens? Well, the sim gets a taxi to the nearby subway that took her further away from the apartment block, and then she walked the rest of the way. FFS, 17 in-game minutes (Relativity) or whatever the hell that is in standard game time.

I've not experienced the stuttering that's been reported on here, but I have had lockups and CTDs. For the time being, I've gone back to playing my old, pre-LN hoods which seem to be more stable. I've added NPC-generating bars to the existing hangouts, and although it took a while, they did eventually spawn mixologists, as well as paparazzi for some reason. It seems that rather than dragooning existing sims, the game generates new ones for these roles.

ETA: Another thing. It seems that the professional bars might be borked too. Earlier I had trouble serving meals to customers, but now on a clean game, I'm having trouble actually ordering food at these bars too.

Beldara:
yeah the public transport and no car spaces is kind of a mess, you can't put a bike rack outside your apartment either due to the build restrictions.

I found the easiest workaround so far was to buy a bike rack, plonk it down in the middle of the unit, buy a pushbike, then drag the bike into the sims inventory and delete the bike rack.

I did a test of two sims that live at the same apartment and sent them to a club on the other side of town. 
The one that took the bike got there significantly faster than the sim that took the cab/subway/walk etc.

Claeric:
Use RestrictBuildBuyInBuildings False and just build and buy outside of your apartment.

Bababorg:
My unactive sims all leave to go to the plasma club immediately after they arrive somwhere regardless of whether it is open or not.

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