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Zazazu:
This is near-necromancy, but I didn't think it really warranted a thread of its own.

I've suddenly found that my game is restricting me to four high-detail lots. Not twelve, as pre-1.7x. Not eight, as 1.17x was supposed to set. FOUR. Now, I do love the number four and it is most pleasing to the Oversoul that it wasn't set to something especially evil like three. However, my newly-made CAW 'hood with over 100 lots that I spent weeks finishing looks like crap on a cracker.

This, for example:
   
It's cutting out the view of one of the river walls, making my perfectly encircled city center open to the masses. Next thing you know, the casteless and mixed caste sims restricted to the city center will think they are allowed to mingle with the four castes. This cannot be allowed. Plus, I can see all the messy uneven earth the walls were serving to hide.

Now, I've tried checking DeviceConfig. Initially, it said:
Quote

MaxActiveLots 12
NumMaxActiveLotOptions 4
I tried changing NumMaxActiveLotOptions to twelve, but of course the game ignored it while in play and reset it upon reinitialization. I then tried changing the file to read-only in a last ditch effort. My changes are completely ignored. The game will still only present the option to show up to four lots.

Has anyone else had this problem? If so, how did you fix it?

Simsample:
Quote from: Zazazu on 2010 November 29, 04:14:54

Now, I've tried checking DeviceConfig. Initially, it said:
Quote

MaxActiveLots 12
NumMaxActiveLotOptions 4
I tried changing NumMaxActiveLotOptions to twelve, but of course the game ignored it while in play and reset it upon reinitialization. I then tried changing the file to read-only in a last ditch effort. My changes are completely ignored. The game will still only present the option to show up to four lots.

Has anyone else had this problem? If so, how did you fix it?


First, delete your caches and also DeviceConfig.log from Documents\ Electronic Arts\ The Sims 3. In Electronic Arts\The Sims 3 [Latest EP/SP] \Game\Bin find graphicsrules.sgr and MAKE A BACKUP.

Open graphicsrules.sgr with notepad.

find:
option NumMaxActiveLotOptions
   setting 4
      prop $ConfigGroup NumMaxActiveLotOptions 4
      prop $ConfigGroup PlatformMaxActiveLots 4
   setting 6
      prop $ConfigGroup NumMaxActiveLotOptions 6
      prop $ConfigGroup PlatformMaxActiveLots 8
end
if ($os64Bit == 1)
   setOption NumMaxActiveLotOptions 6
else
   setOption NumMaxActiveLotOptions 4

Change it to:
option NumMaxActiveLotOptions
   setting 4
      prop $ConfigGroup NumMaxActiveLotOptions 8
      prop $ConfigGroup PlatformMaxActiveLots 8
   setting 6
      prop $ConfigGroup NumMaxActiveLotOptions 8
      prop $ConfigGroup PlatformMaxActiveLots 8
end
if ($os64Bit == 1)
   setOption NumMaxActiveLotOptions 6
else
   setOption NumMaxActiveLotOptions 6


This will force the game to allow the option of up to 8 lots visible whatever your specifications. What it defaults to will still depend upon your specs, and of course lower end systems may not actually render 8 lots simultaneously in high LOD.

You may have to replace this edited file with the original copy when patching, and if you add any more EPs/ SPs you will have to edit the graphicsrules for those instead.

Zazazu:
Thanks, Simsample.

One change. Do not delete DeviceConfig. If you do, the game crashes before even getting the opening animation. With 3booter, this caused and endless loop. Instead, delete your caches and rename the Documens\Electronic Arts\The Sims 3 folder to something else temporarily. Start the game. Quit when you get to the menu. Copy the DeviceConfig (I also copied Options for good measure) from the newly generated folder to your renamed folder. Delete the newly generated folder and rename your original to "The Sims 3". Everything should run well from there.

'Hood is looking a hell of a lot better, as now my entire block is being fully rendered. The block has seven lots so was a blurry mess before. Some of the walls are still not showing, but such is life. They probably would be at 12 lots. Have you ever tried setting it back to 12 and seeing how it does? My system is middling, but had absolutely no problems prepatch running all options to max with a fairly large amount of cc all in merged packages.

Claeric:
Are high-detail lots high-detail just visually or both visually and functionally? Are the sims inside the high-detail lots active and moving around instead of standing there in low-detail mode? I've never, ever seen next-door neighbors doing anything on their lot, so I have to wonder.

If they're only visually high-detail, and not "active", then limiting them seems a bit dumb. Why wouldn't anyone want to have all the lots around the currently active lot looking great?

Zazazu:
Oh lordy, Vole.

Displaying textures in higher resolution is taxing on a system. That's part of why they are limited. I believe, but do not know, that only lots shown in high detail maintain a significant amount of activity for inactive sims.

As for your never seeing neighbors doing anything on their lot, I don't know what to tell you. My inactive sims eat meals, have conversations, care for their spawn. Try building a neighborhood with 1-tile separation between small lots. You'll hear and observe plenty of action.

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