New Patch 1.17/2.12/3.8/4.5/5.2

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immortelleMuse:
Quote from: jeromycraig on 2010 October 28, 04:40:31

I read elsewhere that a buggy fire station lot was causing Bridgeport to crash for some people.  I went into Edit Town, combed through the entire map and couldn't find an actual fire station lot, but I did find an odd, flat, gray lot set to "No Visitors Allowed."  I deleted it, replaced it with a fire station, and suddenly Bridgeport was working for me.


About that... I actually did find my fire station on "4th Ave" near the Stadium, however I did find a random grey lot also marked as "No Visitors Allowed" and when I deleted that, there was no lot there; meaning it was completely empty whatever it was. This also fixed my Bridgeport game. I'm not sure if you just didn't see the fire station, or your fire station actually was corrupt, but for reference I just had a random grey lot that generated on a corner street which was preventing me from beginning a game in Bridgeport. Why EA would program such behavior is well beyond me.

uknortherner:
Annoying feature of this new patch (base game): The lights. No, not that problem, a new one.

Isn't it great when a sim leaves the house that all the lights switch off when they go, regardless of them having the Frugal trait or not? Yes? Well, how about when your sim, or any sim for that matter who is the last to leave any lot regardless of it being residential or community switches off the lights after themselves? In the park, the gym, the bloody scrapyard? Worse still, how about the huge park in Twinbrook when no sim visits it? All nice and dark until a sim pops by momentarily at 3am, and then all nice and dark again five minutes later.

You enabled this "feature" for community lots, EA? Good going.

On the other hand, at least the "Hangout" community lot setting actually does something now. Bar's packed in Twinbrook.

ShortyBoo:
I was reading a thread on MTS where people are saying that the patch broke several custom windows. Apparently, the wall cut-outs aren't working for them and some are apparently causing crashes. Has anyone here had that problem? I have around 50 custom windows and I would try them all, but I'm in the process of weeding out most of my cc and re-merging the packages to see if it helps with my game problems.

ElectricSimmer:
Game is now crashing to desktop in live mode without a message or anything after a few seconds now. Any possible cause? Nothing except been in life mode seems to trigger it. CAS? Fine. Buy/Build? Fine. Townview? Fine. Live Mode? Crash. WTF?

Eeyore:
Quote from: uknortherner on 2010 October 26, 23:17:14

What annoys me about the lighting situation is that off-lot lightsources, i.e. lamp posts work perfectly fine, with the light reflecting off entire walls of houses. If you want to see an example of this, load up Twinbrook and switch off all the lights in the laundromat. When night falls, the adjacent lamp post does a pretty good job of illuminating the side of the laundromat - all four floors of it.


Well, what I've noticed is that some of the game lighting seems to be site-specific rather than object-specific (I hope this makes sense... my computer parlance is nil). For instance, the Knack lot (Pheasant Hollow, 26 Puddlewick Drive) has two street lamps on their lot where the drive intersects the street. You can bulldoze the entire lot and the lighting effects remain even though there are no longer ANY street lamps in the area -- on the lot or off it.

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