New Patch 1.17/2.12/3.8/4.5/5.2
uknortherner:
Well, even with the new patches lighting behaviour remains the same, but then I've largely given up hope of EA actually fixing it. Light given off by outdoor lights still do not cross lot boundaries and light cast on walls is still restricted to the level the light is on.
markjs:
It is actually annoying how they don't fixed the lightning yet.
Pretty sure they are aware of this, this problem is present since the launch of WA.
Can it be that hard to fix this? Or are they just lazy?
Plus, the muscle tone is pretty lame, it's just an overlay of a texture and the slider control it's opacity.
I thought they were going to make it inflict directly into the body mesh, but I guess they want it to be reliable to every user.
Doing the other way would increase the polygons to load much more and is something unnecessary since we won't be looking at every detail of a Sim. I know I would not.
MissKitty:
Quote from: Claeric on 2010 October 26, 22:46:40
Patching with different regions usually is only a problem if you do something wrong somewhere. Each patch seems to function individually- meaning you could have each expansion be a different region from all the others with no issue, because patches work on one expansion at a time (which is why the patch is 1.17/2.12/3.8/4.5/5.2 instead of 5.2)
Yes, smartass, we know how it works, but EA are so clever that even with a vanilla installl, I personally had to reinstall Ambitions twice before the last patch would take without throwing an error. Had to reinstall WA once. The rest worked first time, which was quite frankly surprising, even though I reinstalled everything only a couple of days ago. It may or may not have anything to do with regions, I've never had mismatched regions with other games and that may pure assumption on my part, but it's still a PITA. I certainly couldn't be arsed to reinstall all the parts for every error as I'd still be trying to patch a month from now if I did that. Sims is the only game I own which is so filled with dumbfuckery that there's a fifty-fifty chance a patch won't work.
markjs:
Quote from: Claeric on 2010 October 26, 23:00:12
Does light work on the muscle definition? From screenshots it looks to be that fancy texture effect where it's a flat texture, but lighting still works properly on it. I can't remember the name of this (Not bump mapping...more complex than that).
Don't quite understand what you mean, are you referring to specular reflection or the halo?
I did not noticed anything on that...
But this is a good idea for a mod. Are halo part of acessories/clothing too?
Oh and the water effects are amazing, it ddn't caused much impact on the game, well that depends on the machine too.
I am really liking the new features, the game is going for the better lately.
And the performance seems to be better too in some aspects, not overall though.
uknortherner:
Ah, you mean "normal mapping". From what little I've seen of the muscle slider when I played with it earlier, it appears to be a normal map that reflects light pretty well in CAS, but I haven't seen it in-game though, so it could possibly look like shit.
Quote from: markjs on 2010 October 26, 22:58:27
It is actually annoying how they don't fixed the lightning yet.
Pretty sure they are aware of this, this problem is present since the launch of WA.
Can it be that hard to fix this? Or are they just lazy?
What annoys me about the lighting situation is that off-lot lightsources, i.e. lamp posts work perfectly fine, with the light reflecting off entire walls of houses. If you want to see an example of this, load up Twinbrook and switch off all the lights in the laundromat. When night falls, the adjacent lamp post does a pretty good job of illuminating the side of the laundromat - all four floors of it.
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