Purely technical question about lag.
michelou:
My computer specs are:
9600 Quad Core AMD Phenon 2.3 GHz
8 G DDR 2 RAM
nVidia Geforce GTX 460 vid card
XP Professional 64 bit
Approximately 60 GB of hard drive space left free. (17%)
Question is: is it my computer or just the game when I get lag. The game lags especially in France and it does lag in the homeworld, in this case Sunset Valley, when the lot being played has been expanded and "beautified" with lots of stuff, but I would expect that.
The lag causes the game to make the place I am going to come up slowly, with objects filling in first in grey, then becoming what they really look like.
This is an old, bloated save, but it does happen in France in a newly made game. Oh, and I don't have an FPS limiter, but it is my understanding that nVidia's force synch means I don't need it. Plus, I do have various (not tons, but a fair amount, hair, furniture, clothing and LOTS of patterns and pictures, and are a mix of .packages and Sims3packs.) CC and a few mods, Awsome Mod, the no Mosaic, and Buzzlers dig site fixer.
This is not really a problem, just slightly annoying, and I am really just curious. Oh, and my computer is a household one and is used for heavy gaming, MMOs, FPS, RPGs and have Steam (I know, I know... ).
Ah, edited to add: I forgot to say I have WA/HELS/Amb, if it matters.
AlexanderMorgan:
It's the game. I have a configuration more or less like yours and that happens to me too. The engine's made that way, the game loads the textures on the current lot the camera is centered on and that takes time, so until it happens you will only see white meshes of the objects. It will stop to annoy you after a time. Just bear in mind what Sims 2 was like (having to wait for loading screens all the time) and what Sims 3 is like now and this issue becomes irrelevant.
If you jump between several lots i suggest you go to Settings ingame and enable more high detailed lots. In that way the textures from the lots and their detail will remain in the RAM and will take far less time to load up when you revisit it.
J. M. Pescado:
Yes, the slowly-filling-in-textures thing is normal. What it indicates is that YOU NEED MOAR RAMS.
ascarrott:
Have you tried defragmenting your hard drive and lowering the High detailed lots setting to say bellow 3 or even 1?
michelou:
Quote from: J. M. Pescado on 2010 October 10, 01:59:31
Yes, the slowly-filling-in-textures thing is normal. What it indicates is that YOU NEED MOAR RAMS.
How much more would you suggest? I would have thought 8 GBs to be sufficient, most people are playing with 4 and under.
Quote from: ascarrott on 2010 October 10, 12:16:43
Have you tried defragmenting your hard drive and lowering the High detailed lots setting to say bellow 3 or even 1?
I defrag every couple of days and my High detailed lots setting is at three. I will have to try lowering it, see what kind of visual/performance level I get and if I can live with it.
Quote from: AlexanderMorgan on 2010 October 10, 01:39:07
It's the game. I have a configuration more or less like yours and that happens to me too. The engine's made that way, the game loads the textures on the current lot the camera is centered on and that takes time, so until it happens you will only see white meshes of the objects. It will stop to annoy you after a time. Just bear in mind what Sims 2 was like (having to wait for loading screens all the time) and what Sims 3 is like now and this issue becomes irrelevant.
If you jump between several lots i suggest you go to Settings ingame and enable more high detailed lots. In that way the textures from the lots and their detail will remain in the RAM and will take far less time to load up when you revisit it.
Hmm, this advice seems contrary to to ascarrott's. I guess I will try both, see what I get. Like I said, it's more curiosity than anything. And perhaps I was wishing for someone to say "it's your processor!" to "create" a vailid excuse to get a better one. lol
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