Memory issues

<< < (2/4) > >>

Chandria:
Quote from: AlexanderMorgan on 2010 September 21, 11:36:37

Now i've found a way to avoid that horrible crash with CFF Explorer by making the .exe file use well over 2GB of RAM and these crashes no longer occur while playing. However, if i try to save they still DO happen. Again the issue is that lots of virtual memory has been spent. So i was wondering: What if i empty all the loaded memory and THEN save? It's logical that the game wouldn't crash then. Just like emptying your browsers cache. So is there any command or way to do this ingame prior to saving? Or is this theoretically impossible?


I gave him options because: 1. He was still getting the crashes while saving for the same reason, which indicates that CFF Explorer wasn't working.
                                          2. The tool over on MTS doesn't violate the EA's TOS and is "point and clickable" easy to use without having to remember
                                           to save off a copy of the exe file for future expansions and patches.
                                          3. What's the point of playing when you can't save your game's progress?

Unless you know of a way to strip down the VM before the save so that he doesn't crash, can't he try my recommendations before you pounce all over them?

Claeric:
Large Address Aware and using CFF Explorer to allow more than 2GB of ram usage are the exact same thing.

Your "solution" was "do what you've already done, but in a different way".

Chandria:
He had only done half of what I recommended. Making his OS LAA also was my first recommendation.

witch:
Quote from: Chandria on 2010 September 21, 12:59:59

If you have up to 4G of ram (which I think should be the mimimum to play Sims3),

As a sidenote, I'd like to mention that I've been playing sims 3 with 2GB RAM since it was released. I have had less than half a dozen CTDs in all this time and I play with large lots, overstuffed houses, big hair CC and I sometimes skip around the hood like someone demented.

I have recently dropped the amount of sims in the hood to 130, but that was mainly because all the houses were full. The game does seem a little brisker but it's hard to tell for sure.

Actually, I don't think the frame limiter is working properly either, I'm running between 40-90 fps on average.

wizard_merlin:
Quote from: Chandria on 2010 September 22, 04:44:39

He had only done half of what I recommended. Making his OS LAA also was my first recommendation.


If the OS is 64-Bit, it already supports large amounts of RAM.  Are you saying/suggesting it is possible to make a 32-bit OS supportive of large RAM counts?

Navigation

[0] Message Index

[#] Next page

[*] Previous page