Memory issues
gamegame:
He might be referring to 3GB mode? Where 32bit OS can be configured to assign 3GB of addresses to programs and leave 1GB for itself.
Chandria:
Not knowing exactly which OS he's running, it's possible, even probable, he's not running a 64-bit OS. Most computers are shipped with a 32-bit one.
It was just a fair guess that his OS was at the root of his VM problems, and not a shortage of RAM since he is using CFF already.
AlexanderMorgan:
Hey guys, thanx for all the useful suggestions i'll try them out now, never hurts to use different methods. I'm running on a 32-bit Win 7 by the way.
It seems the game regularly crashes even with LAA checked from the CFF Explorer anytime i'm in a big lot, or going to a place where sims. Meaning when the memory goes over the top, whether i have LAA checked or not the game CTDs. Kind of a stupid lapse on the developers end. This problem has persisted since Sims 2 and you'd think that after ALL these YEARS they'd say: Hey, our game is crashing, let's do something about this, let's just re-work the engine and make the game take up less space. How about we figure out a way to make the game dump all unnecessary memory once it's used up and cache-in only the useful textures and meshes?
Either way, thanx again, and i'm open for other solutions as well.
wizard_merlin:
Did you use CFF to reconfigure the .exe files for ALL the games you have or just the last ep/sp? I believe for it to work properly, every .exe needs to be modified
Quote from: Chandria on 2010 September 22, 12:33:42
Most computers are shipped with a 32-bit one.
That might depend where you are. Locally I have seen more computers shipping with 64-bit OS and 4 GB of RAM.
Chandria:
Quote from: AlexanderMorgan on 2010 September 22, 18:24:31
Hey guys, thanx for all the useful suggestions i'll try them out now, never hurts to use different methods. I'm running on a 32-bit Win 7 by the way.
It seems the game regularly crashes even with LAA checked from the CFF Explorer anytime i'm in a big lot, or going to a place where sims. Meaning when the memory goes over the top, whether i have LAA checked or not the game CTDs. Kind of a stupid lapse on the developers end. This problem has persisted since Sims 2 and you'd think that after ALL these YEARS they'd say: Hey, our game is crashing, let's do something about this, let's just re-work the engine and make the game take up less space. How about we figure out a way to make the game dump all unnecessary memory once it's used up and cache-in only the useful textures and meshes?
Either way, thanx again, and i'm open for other solutions as well.
Have you enabled LAA on your OS also? Your game could be trying to use it, but if your OS isn't enabled, that will create problems also.
Win7 is LAA capable, but the default configuration on most machines is that there is only 2G or less available. You may also want to enlarge your paging file to the maximum also. Default setups are really configured for minimal machines and don't take into consideration individual setups. That's not cost-effective on an assembly line.
Quote from: wizard_merlin on 2010 September 22, 22:19:31
That might depend where you are. Locally I have seen more computers shipping with 64-bit OS and 4 GB of RAM.
I'm in the NE USA, and when shopping for my daughter's machine, all we found in most of the comp stores was 32 bit OS's. It's is not that 64-bit wasn't available, but it's an upcharge for the shop to install a 64-bit on a specific machine when you buy it. Many people don't know enough about computers to ask for it.
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