Wry mod no werk?--Solved, I think
reggikko:
Disclaimer: This is not an awesome mod.
Okay, here's the deal. I downloaded Cijon's BiggerBills mod. I put it in the game. It no werk. I did the usual; took out all other mods. No go. Took out all CC. No go. Tried a different house and a different neighborhood. Nada. Then I put it in a clean installation that I use for testing. It work. Working backwards, I added in CC in batches and my other mods. It still worked. So, my question is: Does anyone have any clue as to why a mod would behave this way? I've scanned folders for covert hacks and such and manually looked through every folder.
I know the usual procedure is to ask the maker of the mod, but Cyjon's mods are posted pretty much without support on his site (though I have sent an email; I haven't gotten a response yet). I am completely flummoxed by this one.
J. M. Pescado:
Perhaps you simply did not wait for the mod to take effect, and were looking at an old bill generated before the mod.
reggikko:
Are bills generated when the mail carrier arrives or before? This was the first set of bills on the lot.
Scratch:
I've put Cyjons Bigger Bills mod in, just a couple of weeks ago. Seems to be working fine for me, and I have a heavily modded game.
I don't know if the first bills matter, I didn't notice, but i get a mailman everyday and it does seem like the sims get bigger bills now.
Good Luck.
reggikko:
It's so weird that it will work in one game configuration and not another. I've now played through to a second set of bills and it still isn't working. My Sim *did* get a Chamber of Commerce coupon, which is odd since there are no Community Lots in this neighborhood yet. I hate it when I can't figure something out! I have quite a few of Cyjon's mods and they've always worked perfectly.
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