AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)

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basbas:
Quote from: Gigowatt on 2013 March 03, 12:00:28

I think my way will work with all languages (or an error could occur for asian languages, but it will be surprising) and your updater could be universal !

No matter what, it's always worth a try. Finding a folder on the fly is better than using a predefined name, anyway.

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I'm ok with your explanation. However, users should not use desktop as a normal folder and only place shortcuts there

I agree, but there will be people that think otherwise. However, having the .bat file (along with wget and unzip) in the AwesomeMod Updater folder will be a better idea in the end. The user would just have to create a shortcut.

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I thought "%data%/Eletronic Arts/%locn%" was a better path. I think game (mods) files should not be mixed with docs files - I know that is just my point of view. Often, I move my save dir on my external hard drive.

That's obviously a personal preference. Changing the data folder requires a relatively trivial change to the script file. I might change the default to the Electronic Arts folder, though, as I get your point.

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Oh, and one more thing ! "skuversion.txt" file is not a necessary file for the game. It can be deleted, modified and the game will still work. "Default.ini" contains the same information (GameVersion = X.X.X.X) and is a more relevant file ;) It's just a detail, but a tool is made of details !

So what you're saying is, if skuversion.txt is deleted, the game won't regenerate it, which would break the updater? In that case it'd be better to change it to Default.ini. If that file is getting regenerated, that is.

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And I've forgotten one important thing : nice work for your updater, it really works and is very usefull. I work with a lot of BAT scripts too and it is a funny game for me to share tips to others who really want to improve their scripts and skills. Confronting your scripts to public is a very good way (the best?) to do it !

I fully agree; most improvements come from user feedback. I really appreciate it.

Gigowatt:
I'm sure that "skuversion.txt" is not a core file because when you edit this file, game version is not changed (but when you edit "default.ini", it does). Furthermore, "skuversion.txt" is not present in the "Game/Bin" folder in the DVD (or ISO file). It's added by the installer when you install the game — and I don't use installer because I manually move files/folder and add registry keys ;) (by the way, no more cd key to specify !)
"Default.ini" is no regenerated but disabling this file causes a game version display bug in the launcher. Game starts normally.
As my others suggestions, it's another detail, but it's very easy to modify.

All the best for your project(s) !

basbas:
Updated to v2.8.2

This version checks all available mirrors (instead of just one) for the required files.
Since the new test version (for 1.55) only seems to be available on the beta mirror, you'll need v2.8.2 if you want te updater to download and/or update it. v2.8.1 and older will just state there isn't any test version available.

Check the changelog for all changes and please report any issues you have. Thanks.

pritam:
Hello, I guess am one of those unlucky ones whose awesome mod would expire on 29-06-2013 at 00:49 and the Awesomemod updater (v2.8.2) although set up right managed to download the mod which was about to expire on the mentioned date and time. Is there an update more recent than the may 2013 patch? If yes can the links be provided for that update?

Additional info - I play the base game with Katy parry sweet treats expansion and I have managed to update the game with the 1.50 game patch.

basbas:
The most recent (non-testing) version of AwesomeMod is indeed scheduled to expire on June 29th. There's nothing to do but wait for Pescado to update it.

You could always get a few cans of whipped cream and have some Katy Perry-styled fun to kill time. But that's up to you.

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