Working with Max Trait Limits

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drycat:
That is the unfortunate drawback. However, I can put up with it in the meantime. Whcih makes sense, since the NPC's are probably created using the same classes and methods that our Sims are using. Would make good sense to reuse code that way. Do you think it would be a worthwhile, and possible endeavor to try to put a switch case in the Sim constructor to check whether the Sim is flagged as a PC or an NPC? ( Could use this check to provide maxtraits for PC's and NPC's... if my assumption is correct )

Not even certain if this is how the structure is set up. But, the game certainly would have to have some way of flagging a Sim as an NPC or not, otherwise we would be able to select NPC's without mods.

J. M. Pescado:
Well, you COULD, but that would involve a core mod. At that point, you may as well just use AwesomeMod's system.

drycat:
You're right. I just hate being lazy. Always more fun to code than just be a consumer sometimes. And other times, the other way around I guess..  :-X

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