AwesomeMod Translation Thread

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J. M. Pescado:
Quote from: basbas on 2011 January 02, 13:31:42

I agree that deep-level debugging strings don't need translation, but in my opinion the output of various frequently used commands (fixall, purgegenetichair, destroyallhumans, etc.) should be translateable

Also, when hovering over a derelict vehicle map tag, the whole tooltip is translated, but "No driver!" is not.
Noted.

Quote from: basbas on 2011 January 02, 13:31:42

And, finally, these strings, but I guess those are controlled by the game, and not AwesomeMod.

Yeh, those are procedurally generated by reflecting the enums. Will see if they already have a translation built into the game.

J. M. Pescado:
I think those are all debug commands and their output is comprehensible no matter what language they're in, since the real information is a number. The user already has to type console commands in English anyway.

Okeah:
I can translayt to Russian.  :D What do i do?

J. M. Pescado:
Err...that, I'm not sure about. You could try translating the file, but presently I have no idea how to read such a file or how to verify whether the file is correctly read, since Russian doesn't use the standard characterset.

boysim:
I wonder why this hasn't been translated before.
The translation text file posted in this thread is missing some entries.
Since i already translated this for my own use, i'm attaching the STBL file for the PT-BR translation inside the zip file

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