AwesomeMod Translation Thread

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J. M. Pescado:
Original thread apparently got eaten in a database thread.

Anyway, same drill. Canonical versions available here. No forking permitted. Anyone found submitting a forked version will be nuked. Attach translations below. After I integrate your submission and put it in /str/, your post will be deleted, because deleting attachments that way is faster.

Noromarc:
Would it be possible to add a _Female definition to the Sacred trait? I've noticed other traits have a key that allows for the differentiation, and it would be something like this:

<KEY>Gameplay/Excel/Traits/TraitList:ChosenSacred_Female</KEY>

In the same venue, can I add _Female keys to the descriptions and tooltips when necessary? Or should I post a more detailed request, indicating their exact placement within the canonical awestring.xml?

J. M. Pescado:
Quote from: Noromarc on 2010 August 10, 14:02:35

Would it be possible to add a _Female definition to the Sacred trait? I've noticed other traits have a key that allows for the differentiation, and it would be something like this:

<KEY>Gameplay/Excel/Traits/TraitList:ChosenSacred_Female</KEY>

In the same venue, can I add _Female keys to the descriptions and tooltips when necessary? Or should I post a more detailed request, indicating their exact placement within the canonical awestring.xml?
Yes, you can, if your language happens to require it. Keys without them are ones that don't include gendered references in English. If the resulting string is a duplicate anyway, don't bother.

basbas:
Quote from: J. M. Pescado on 2010 August 11, 07:52:37

Quote from: Noromarc on 2010 August 10, 14:02:35

Would it be possible to add a _Female definition to the Sacred trait? I've noticed other traits have a key that allows for the differentiation, and it would be something like this:

<KEY>Gameplay/Excel/Traits/TraitList:ChosenSacred_Female</KEY>

In the same venue, can I add _Female keys to the descriptions and tooltips when necessary? Or should I post a more detailed request, indicating their exact placement within the canonical awestring.xml?
Yes, you can, if your language happens to require it. Keys without them are ones that don't include gendered references in English. If the resulting string is a duplicate anyway, don't bother.

Is this also possible for Supreme Commander Tones/Descriptions?

J. M. Pescado:
Well, presently, the code doesn't feed in a gendered object as an argument, but I can add that.

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