Loading Game Stallout - help please

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Anach:
Quote from: J. M. Pescado on 2010 July 22, 05:18:58

What's causing it is that there's simply too much stuff that has to be thrashed to and from disk, decompressed, recompressed, etc. One way to GREATLY improve the speed of the game is to decompress all the game's main packages....and store them all in a RAMdisk. Modifying the main packages like this will most likely make it impossible to patch the game later unless you reinstall...but you were installing to RAMdisk. You're going to get to reinstall anyway. By predecompressing the packages, and installing entirely to RAM, load times can be cut to about 5 seconds.


Any excuse to brag about the size of your RAM.

I honestly couldn't be arsed to recreate the RAM disk each time I rebooted. Maybe an SSD and uncompressing the .packages?

J. M. Pescado:
Quote from: Anach on 2010 July 22, 05:40:07

Any excuse to brag about the size of your RAM.


Quote from: Anach on 2010 July 22, 05:40:07

I honestly couldn't be arsed to recreate the RAM disk each time I rebooted.
There are apps for that.

Billmonaghan:
Quote from: aimlesscoyote on 2010 July 20, 19:06:43

Hi guys, I made the mistake of patching to 4.2.32.7001 and now I cannot open any saved-games (or create new ones) that have Awesomemod.  I do have the latest version of Awesomemod, released mid-July 2010.  Here is what's happening:

So how do I fix it, please? 


I just patched with that new patch also and had a similar problem ( I didn't even get past the initial launch screen. I gave it 18 minutes but no progress).

Just yesterday, I had installed Ambitions, doublechecked my AM version, deleted the scriptcache and the game ran just fine. So I thought maybe AM was not yet compatible with this latest patch.

But after a little searching, I found the solution, on this thread:
http://www.moreawesomethanyou.com/smf/index.php/topic,17454.msg541069.html#msg541069

If you got World Adventures running correctly, go into the ProgramFiles/ElectronicArts/TheSims3WorldAdventures/Game/Bin folder and copy the d3dx9_31.dll file therin. (It's starting to come back to you now, isn't it? You had to do this to get WA to work way back when.)

Then go to the matching folder in the Ambitions folder and paste a copy of the file there.

I  just did it and the game now loads fine.

What seems strange to me now is that Ambitions ran just fine (at least seemed to) before I installed the latest patch, so it was running initially w/o the d3dx9_31.dll file in the right place. Anybody have any possible explanations?

Motoki:
And this, in a nutshell, it exactly why I recommend everyone, particularly the technically and memory challenged types, setup their mods the new way in My Documents without the need for the dll file at all.

I'm sure the memory challenged will still come back with every patch though and complain it isn't working when they in fact forgot to backup their files when they installed a NOCD crack. Some things never change.

DMantle:
In reference to the original poster's issue: game loads fine, but loading a new or save game stalls with a sliver to go on the load bar; I'm having exactly the same issue.

Patched to the latest, with WA and Ambitions Installed.

Everything installed under the Documents\..\Mods\Packages method

Reran Delphy's framework, everything looks good.

Load the game without Awesome Mod - works fine, loads right in to save game.
Add awesome mod and the cfg to the Packages folder:
 - game loads, but completely stalls with a sliver to go on opening a save game or a new game

No copies of the modded .dll anywhere, but I highly doubt that is a factor, as the base game loads.
Windows Vista 64, 4 GB RAM
No sign of any ScriptError reports
Running the game in a window, so no sign of hidden crash errors or alert windows.

Let me know if there is anything else I can provide that might help.

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