New Tool for TS3: S3CE
markjs:
Quote from: bowrain on 2010 July 20, 11:04:11
I'd consider using this if you add a feature to automatically rename package files like Delphy's. His tool works fine actually, but sometimes extracted houses (I like to extract them and put the resulting package files in Library folder) don't have any lot name. No idea why only some lots are affected though.
bowrain, exactly what Motoki said.
I would not be able to extract the files in a Sims3Pack containing multiple packages and write them with their specific name.
Simply because they don't have one in their XML I could read.
They DO have, though, a PackageTitle tag to identify them. But they don't serve as purpose for a file name, which could have been specified along with the file as principle.
It's better to you to open the resulting packages with S3PE and look for what you want.
Quote from: richardajoy on 2010 July 19, 11:12:04
Great tool, i just wish someone wuld redo s3pe so that when it imports package files, it automatically selects the ones with duplicated INSTANCE. Make it a whole lot easier for deletion.
As far as I know, the program automatically deletes the old file that carry the same instance as the new one.
This is the main purpose. That is easier since, you are importing a new file, attempt to get rid of the older one.
/OFF: Are you the same richardajoy from paradox?
Quote from: Matildarose on 2010 July 20, 01:26:32
Hm. I tried using it, but it simply says 's3ce has stopped working'. Unfortunately, I think this is due to me having the 64-bit version of Vista.
This is probably due to the lack of rights on the application.
The settings are written at the registry, but for the handler I have to access ClassesRoot, which requires a higher right to be able to write there.
Try tro run with Administrator rights or disable UAC and reboot the machine.
I am doing a next build already to include an integrated wildcard for command line.
The single wildcard is done, but I am currently doing for it to work with multiple directories also.
As in:
s3ce .\*\*\*
bowrain:
Quote from: Motoki on 2010 July 20, 18:42:54
Quote from: bowrain on 2010 July 20, 11:04:11
I'd consider using this if you add a feature to automatically rename package files like Delphy's. His tool works fine actually, but sometimes extracted houses (I like to extract them and put the resulting package files in Library folder) don't have any lot name. No idea why only some lots are affected though.
It says right in the thread where you download the muti extractor:
http://www.modthesims.info/download.php?t=364038
Quote from: Delphy
Added back in Clean Names, but with disclaimer - it only works on Sims 3 Packs with one package in them
Basically what that feature does is that if there is only one package file in the sims3pack it will name the extracted package with the same name as the original sims3pack BUT if there are multiple packages inside (furniture, creepy TSR dolls, other random crap the uploader either intended to pack with it or just didn't clean their file) then it can't rename them all the same name so it just leaves the original hashed up name the game gave those packages.
If you want the file to be autorenamed every time with the multi extractor then clean it with Delphy's CUSTARD tool first, yanking out all the extraneous stuff that isn't a lot file, save it, and then extract it, or just don't get lots from people who pack up everything but the kitchen sink with their damned lots.
I should've been more clear, that's not what I meant. All houses I have downloaded always only have one package because I only download no cc houses, what I meant though, the lot names in game are often missing. So when you go in game and look at the houses bin, some of them don't have any name, like "Das Winzig Haus" or "Hagrid's Hut". Some lots I have extracted retained their in game names but the others are nameless. Hope that makes sense.
Motoki:
Quote from: bowrain on 2010 July 21, 02:38:02
I should've been more clear, that's not what I meant. All houses I have downloaded always only have one package because I only download no cc houses, what I meant though, the lot names in game are often missing. So when you go in game and look at the houses bin, some of them don't have any name, like "Das Winzig Haus" or "Hagrid's Hut". Some lots I have extracted retained their in game names but the others are nameless. Hope that makes sense.
That happens to me even when I install lots in sims3packs with the launcher. I don't think the package extractor is doing that.
bowrain:
Quote from: Motoki on 2010 July 21, 03:06:06
Quote from: bowrain on 2010 July 21, 02:38:02
I should've been more clear, that's not what I meant. All houses I have downloaded always only have one package because I only download no cc houses, what I meant though, the lot names in game are often missing. So when you go in game and look at the houses bin, some of them don't have any name, like "Das Winzig Haus" or "Hagrid's Hut". Some lots I have extracted retained their in game names but the others are nameless. Hope that makes sense.
That happens to me even when I install lots in sims3packs with the launcher. I don't think the package extractor is doing that.
Ah :-\ Any idea how to fix that? I mean, can we manually edit the file in s3pe to add the lot name? It's getting annoying.
richardajoy:
Quote from: markjs on 2010 July 20, 19:54:49
Quote from: bowrain on 2010 July 20, 11:04:11
As far as I know, the program automatically deletes the old file that carry the same instance as the new one.
This is the main purpose. That is easier since, you are importing a new file, attempt to get rid of the older one.
/OFF: Are you the same richardajoy from paradox?
Yes MARKJS, I do frequent PARADOX
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