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J. M. Pescado:

chalcedonyrose:
So, setting the sarcastic answers aside, the best way to get it running is to return to the old method? Does anyone know if you can do the old method for awesomemod and the new for everything else?

Chandria:
Quote from: chalcedonyrose on 2010 July 13, 11:03:07

I actually did test the showconfig in the cheats console. It says it's invalid.


Obviously!  You didn't READ the setup instructions in the Manual at one of the TWO links in this sentence:
"The Manual is now too long to fit in a post and can be viewed here or here."
AND
You didn't click on the link that reads:
AwesomeMod Configuration Tool and set up the settings you want to use in your game,
 
and then:
 
You didn't SAVE the aweconfig.package to your computer and put it in your Mods folder WITH the Awesome.package!

So, as Pescado says, "FAIL!"

I didn't post the links to make you go back and READ!

Until you do, the Mod has NO instructions!

Do you need step-by-step instructions to breathe also?

P.S. You will find that this site has low tolerance for people that cannot search for, and read, plain simple instructions on setup and use of the Mods you find here.
Don't try shortcuts, READ and search and read moar!

Claeric:
Um, aweconfig is not required to use awesomemod.

Motoki:
Quote from: chalcedonyrose on 2010 July 13, 14:53:46

So, setting the sarcastic answers aside, the best way to get it running is to return to the old method? Does anyone know if you can do the old method for awesomemod and the new for everything else?


It works just fine with the new method. Until you figure out what you did wrong it probably won't work with either method.

I'm going to guess it may be the resource.cfg and that maybe you inadvertently grabbed or copied the wrong one?

If your awesome.package is in My Documents/Electronic Arts/The Sims 3/Mods/Packages/ (or some subdirectory in Mods/Packages) then that's where it should be.

If your resource.cfg is in My Documents/Electronic Arts/The Sims 3/Mods/ then that's where it should be.

Next I would open up your resource.cfg in Notepad or some other text editor and make sure it looks something like this:

Code:

Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
Priority 499
PackedFile Test/*.package
PackedFile Test/*/*.package
PackedFile Test/*/*/*.package
PackedFile Test/*/*/*/*.package
PackedFile Test/*/*/*/*/*.package
Priority -50
PackedFile Probation/*.package
PackedFile Probation/*/*.package
PackedFile Probation/*/*/*.package
PackedFile Probation/*/*/*/*.package
PackedFile Probation/*/*/*/*/*.package
Priority 500
PackedFile DCCache/*.dbc


This above came directly out of the one linked from the Mod the Sims tutorial.

It's especially important that all of the paths NOT have "Mods" in them. So it should be 'PackedFile Packages/*.package' etc and not 'PackedFile Mods/Packages/*.package'. The old way had the resource.cfg in the directory one above the mods folder, but in the new way it's in the mods folder so it shouldn't reference it in the path or the game won't find it. If the mods folder is referenced in your resource cfg do a find and replace to replace mods with nothing or just copy and past the above.

If your resource.cfg checks out okay, no references to the mods folder or you fix it and it is still not working there's a tool to automatically configure your setup for using mods here:

http://www.customsims3.com/smf/index.php?PHPSESSID=apcro2nboqq8po1ctc6pkadap1&topic=2420

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