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Motoki:
Quote from: kookiekween on 2010 July 14, 08:29:52

Quote from: Motoki on 2010 July 13, 20:57:30

Quote from: KawaiiMiyo on 2010 July 13, 20:48:16

Ah, I see.  But is there any actual *need* to set them up that way? I mean if the old way has been working just fine still... Should I be concerned with doing it in an "EA sanctioned" way? Are there any benefits I'm not aware of? Or is this just an "Easier" method for those who haven't had it set up already?


If the way you have it now already works for you and you are happy with it, it should be fine. It's possible EA could do something to bork it up in the future, but seems unlikely they would intentionally bother doing so.

Actually, with the old method, some mods work, others don't. Awesomemod works fine, but most of the script mods and custom content (hair, clothes, etc.) had no effect on my game after the update to 1.12 until I finally gave in and switched to the new method. Some stuff works will the old method, but as far as I can tell, all stuff works with the new method.

This is just my personal experience. Other people might have different results.


I have no direct experience with the old method post Ambitions so I was only going by what I'd heard from others.

Personally, I think everyone should use the new method. EA (hopefully) won't do anything that breaks it and it should (again hopefully) prevent people from posting 'ZOMG MODZ DONT WERK W TEH XPANSHUN' when really they just forgot copy the damned dll over to the new directory.

Supposedly Pescado is an advocate of continuing to use the old method, but he is old and stubborn so that is to be expected.

Simulate:
Quote

Actually, with the old method, some mods work, others don't. Awesomemod works fine, but most of the script mods and custom content (hair, clothes, etc.) had no effect on my game after the update to 1.12 until I finally gave in and switched to the new method. Some stuff works will the old method, but as far as I can tell, all stuff works with the new method.

This is just my personal experience. Other people might have different results.


Wrong. Most mods do work using the old method, after the 1.12/1.14 patches (including script mods). A few needed updating but now work fine.

As for CC - I dont use it to many bad designers out there.

Motoki:
Quote from: Simulate on 2010 July 15, 01:53:34

As for CC - I dont use it to many bad designers out there.


I use custom content, but sparingly, from creators I trust and I check for updates when a new episode comes out.

People are quick to blame mods when there is a problem with their game and tend to overlook custom content as the cause, but a poorly created custom content item can do a lot of damage. There are certain custom content items that have caused far worse problems than any mod every has.

J. M. Pescado:
Badly made mods tend to cause logic errors, which will cause your game to misbehave. Badly made CC causes file errors, tends to prevent your game from running at all.

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